Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: MGDesignUK on 2014-09-16, 15:47:33
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I hope someone can help me out on this. I have created a Moldavian styled roof hut (long dried grasses) using hair and fur in 3DS Max but it doesn't appear to render with Corona; is this right? I have tried converting it to a mesh but the hair turns into cylinders. Is there a way around this problem?
Many Thanks in advance,
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Yes, there is. Rendering>Enviroment>Effects>Hair&Fur>Hair rendering options>Hairs - Geometry. Hair&Fur will be translated to geometry at render time and will render with Corona.
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I've tried doing that but the hair and fur just renders as cylinders rather than 'hair' when it's set to geometry. I've attached some screenshots - the first showing how the hair looks in the viewport and the second how it renders out.
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Does it render ok in other renderers (scanline)?
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It renders fine with vray so I'm guessing it's something to do with Corona?
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Make sure you chose hair as geometry in vray as well, when you do comparison. In my experience, Corona renders Hair&Fur exactly the same as in MR or scanline (as geometry). And your example looks expected.
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So does Corona not support hair and fur in Max when it's not set to geometry?
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Unfortunately, not yet.
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Hi, works properly here. Only Tip fade feature don´t work with Corona.
Fur_A have default settings.
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crawlewis let me give you a long shot, have you tried apliying a gradient ramp to the opacity channel of the material? Maybe that can give you tip fade.
It's a long shot, I'm so busy at the momento that I can't try that.
Cheers!
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crawlewis let me give you a long shot, have you tried apliying a gradient ramp to the opacity channel of the material? Maybe that can give you tip fade.
It's a long shot, I'm so busy at the momento that I can't try that.
Cheers!
I really did not do anything, I only decrease root radius a lot. :)
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I imagined that hehehe, I was trying to give you an idea to achieve that effect :)
Cheers!
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I imagined that hehehe, I was trying to give you an idea to achieve that effect :)
Cheers!
Hehe, thanks juang3d!!
My friend Tiago Medeiros had spoken about this in the corona facebook group, but I gave up because it would greatly increase the rendertime.
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Those cutted out tips are caused by random scale in General Parameters. That's the way Hair&Fur geometry works, i'm affraid.
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Hi, works properly here. Only Tip fade feature don´t work with Corona.
Fur_A have default settings.
So is this produced by turning it to geometry mode?
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Yes man!