Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: BODONG on 2014-09-10, 09:34:40

Title: the pressing time too long
Post by: BODONG on 2014-09-10, 09:34:40
hi all...... i have a problem why i use exterior rendering corona render takes a long time... to produce an image resolution of 3000 x 2500 is clean without any noise it took me 12 hours more...what's wrong with default i... please help my ..thanks
   

Title: Re: the pressing time too long
Post by: BODONG on 2014-09-10, 09:56:31
hi all...... i have a problem why i use exterior rendering corona render takes a long time... to produce an image resolution of 3000 x 2500 is clean without any noise it took me 12 hours more...what's wrong with default i... please help my ..thanks
 

this results in my rendering ... i took almost 12 hours more.. why is this happening to me.. its me tomorrow ..try again ..the time need more extrim 26 hours...can imagine in time for so long.
Title: Re: the pressing time too long
Post by: maru on 2014-09-10, 10:13:01
Please give us some more information:

-what is your hardware?
-why did you change GI/AA balance to 5? Do you even know what it does?
-did you just take the scene made in Vray, used a converter and hit "render" without tuning materials manually?
Title: Re: the pressing time too long
Post by: BODONG on 2014-09-10, 10:24:44
Please give us some more information:

-what is your hardware?
-why did you change GI/AA balance to 5? Do you even know what it does?
-did you just take the scene made in Vray, used a converter and hit "render" without tuning materials manually?

this my hardware
ram 24gb
prosesor intel i7 950
-why did you change GI/AA balance to 5? Do you even know what it does? I just tried from the value of 16 to 5

The amount of GI samples per each sample antialiasing.

Higher values ​​will increase is a sampling of Global Illumination, resulting in cleaner indirect lighting, glossy reflections, refractions and translucency. Lower values ​​will increase is a sampling of antialiasing and therefore improve quality of fine geometry edges, Depth of Field, and Motion Blur.

Setting this value under 2 or above 64 is not recommended.
thanks maru
Title: Re: the pressing time too long
Post by: crazyman on 2014-09-10, 17:57:00
I would say it is more or less good times for such image res and complexity of the scene on single machine as 950.
Title: Re: the pressing time too long
Post by: romullus on 2014-09-10, 18:52:39
Shoud you set GI/AA balance back to 16 and secondary solver to HDCache, render time should get significant improvement, i think.
Title: Re: the pressing time too long
Post by: BODONG on 2014-09-11, 03:24:49
I would say it is more or less good times for such image res and complexity of the scene on single machine as 950.

hai crazyman thanks to help me
you mean I have to replace my engine so what I want to achieve so right
keeps the machine where appropriate do you think?

thanks crazyman
Title: Re: the pressing time too long
Post by: BODONG on 2014-09-11, 03:27:12
Shoud you set GI/AA balance back to 16 and secondary solver to HDCache, render time should get significant improvement, i think.

hai romullus thanks for help me
okay I will try ... hopefully this helps me
thanks romullus