Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: streamline900 on 2013-03-09, 14:48:05

Title: Boost light interference?
Post by: streamline900 on 2013-03-09, 14:48:05
Hi:)
Boost light interference. (could be wrong terminology)
it's may be a fakie. May be gradient... By density of light?

For example:
(http://s11.postimage.org/bareo65b7/IES.jpg)

I think it will be useful,because Many interiors,
especially with no windows and external lighting
look gray or colorless.

This approach will help to make the image more interesting.
Title: Re: Boost light interference?
Post by: maru on 2013-03-09, 20:45:17
This doesn't happen in real life, right?
Title: Re: Boost light interference?
Post by: Ondra on 2013-03-09, 20:48:20
I don't get what it is....
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-09, 20:56:56
If in the interiors (without daylight) use the light with different colors, it will more fun :).
Title: Re: Boost light interference?
Post by: streamline900 on 2013-03-09, 21:26:02
Yellow - Orange (yes,for fun:)
(http://thedesignhome.com/wp-content/uploads/2011/02/Wallpiercing-LED-Lamp-by-Ron-Gilad-1.jpg)
(http://st.houzz.com/simgs/bd9113220f8cf3b6_4-0178/modern-recessed-lighting.jpg)
Title: Re: Boost light interference?
Post by: ecximer on 2013-03-09, 21:46:08
maybe I do not understand something?
is not it?
Title: Re: Boost light interference?
Post by: iliyang on 2013-03-09, 21:49:04
Do I understand correctly that you want to essentially texture the directional emission of the light sources? All renderers already provide texturing the radiosity at any point on the light source surface. What streamline900 seems to want is the ability to also control the radiance emission at each point, i.e. the directional distribution. As far as I know, IES profiles only texture the intensity, not the color, right? I guess this could be achieved by attaching a (hemi-)spherical map to the light source. I find this a pretty reasonable feature request, and I can imagine that interesting results can be achieved with this. Does any other renderer have such a feature?
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-10, 08:47:50
I think in other renderers such either. And in the real world this does not exist, at least in the normal environment.
Title: Re: Boost light interference?
Post by: streamline900 on 2013-03-10, 09:17:21
The point is not that In real world this does not exist.
This is needed for the same, for which people use HDRI.
I think you will agree that the reality is different from the rendering.

No matter Fake it or not, the main thing is the result.

OK. In principle, and so, so good.

Continue to testing:
(http://s10.postimage.org/awlr7m3sp/Corona_Test.jpg)
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-10, 09:43:58
I agree, that if there are additional art tools is only a plus. But, I think that you first need to finish the base.
Title: Re: Boost light interference?
Post by: streamline900 on 2013-03-10, 09:48:19
I absolutely agree.
Title: Re: Boost light interference?
Post by: maru on 2013-03-10, 10:52:55
No matter Fake it or not, the main thing is the result.

Keymaster doesn't like fakes, Corona is intended to be as physically correct as possible. You can do such stuff in post, right?
Title: Re: Boost light interference?
Post by: Ondra on 2013-03-10, 12:28:15
I still don't know what am I looking at....
Title: Re: Boost light interference?
Post by: maru on 2013-03-10, 13:23:42
From what he posted it looks like some kind of tone mapping (gradient mapping?) - light's colour changes with it's intensity. I think the only situation when this happens in real life is when there is some kind of coloured ambient light and a directional light that mixes with it.
Title: Re: Boost light interference?
Post by: Ludvik Koutny on 2013-03-10, 13:44:08
How is this feature called in other renderers?
Title: Re: Boost light interference?
Post by: lacilaci on 2013-03-10, 13:57:08
Well, I think what you all guys talk about is pretty much a white balance problem. And the possibility to render out light with less temperature reflected on objects further away as it has on objects closer to the source?? Am I right??
Title: Re: Boost light interference?
Post by: Nik on 2013-03-10, 15:13:29
How a light wave can change its length depends on distance from the source? Am I stupid or this is a physical madness?
Every light have a temperature, it means every light have some wave lengts that constant in space, even on very high distance. Wavelenght may change when light source is moving, but still it's not affected by distance at all.

In other words - light temperature can't change at distance from the source. This is some kind of fantasy behavior of a light, maybe for artistic purposes... I don't know.
Really, you can get anything just with temp of light
Title: Re: Boost light interference?
Post by: iliyang on 2013-03-10, 15:54:43
It is not a hack to texture the directional emission of a light source. It's the same thing that IES does, but generalized to the full spectral emission, not just the intensity. Now, making emission dependent on the distance from the light is a hack.
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-10, 16:26:53
It's about art tools, in reality, the physics of light so not working.
Title: Re: Boost light interference?
Post by: Ludvik Koutny on 2013-03-10, 18:58:46
I would still like to know how is this feature called in other renderers, so i can investigate how it works...
Title: Re: Boost light interference?
Post by: Nik on 2013-03-10, 19:26:17
It seems no one knows anything about such a feature in other renders :)
IES photometric profile doesn't do that thing. It even doesn't contains temperature of light, correct me if I'm wrong
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-10, 19:50:15
It seems no one knows anything about such a feature in other renders :)
IES photometric profile doesn't do that thing. It even doesn't contains temperature of light, correct me if I'm wrong
You're right!
Title: Re: Boost light interference?
Post by: maru on 2013-03-11, 11:23:23
This could happen when you have light bulbs with coloured/reflective frames (like halogens).

Maybe what he means is simply projector maps?
Title: Re: Boost light interference?
Post by: Captain Obvious on 2013-03-13, 16:59:49
I would still like to know how is this feature called in other renderers, so i can investigate how it works...
It's basically just light texturing. Whether or not it has a name kind of depends on the renderer. Not all software supports this kind of effect. It's potentially very useful, but it's not strictly speaking realistic.
Title: Re: Boost light interference?
Post by: Polymax on 2013-03-13, 17:20:35
It's basically just light texturing. Whether or not it has a name kind of depends on the renderer. Not all software supports this kind of effect. It's potentially very useful, but it's not strictly speaking realistic.

Light Texturing along Light Distribution?
Title: Re: Boost light interference?
Post by: Ondra on 2013-05-30, 21:47:17
Such kind of things will have to wait for some Shading API