Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: tomislavn on 2014-09-05, 12:54:26
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I think there will be a lot of users randomly asking about how to do this and how to do that. Let's keep it clean in one topic.
I'll start :) - Is there a way to show diffuse map texture inside viewport while using Corona Material (like a button in Max "show map in viewport)? It would be really helpful for UVW mapping.
EDIT: Solved. It was a temporary bug with my scene obviously. Working normally now.
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not understand. You don`t see texture in viewport?
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not understand. You don`t see texture in viewport?
Yes, I cannot see the texture in the viewport when I am using Corona Material :/
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not understand. You don`t see texture in viewport?
Yes, I cannot see the texture in the viewport when I am using Corona Material :/
It`s not problem of Corona, because I see all textures and another too.. It seems to me - u have a problem with Cinema or VideoCard or yours OS...
Write about your system and version of Cinema.. All must be working...
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It`s not problem of Corona, because I see all textures and another too.. It seems to me - u have a problem with Cinema or VideoCard or yours OS...
Write about your system and version of Cinema.. All must be working...
I will check it out when I get home. What about the glass material showing as black? Anyone having a similar issue?
EDIT: Textures are working normally. I have no idea what was the problem yesterday...
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How is everyone changing exposure? Whatever I do in the corona camera tag or the global camera options the exposure is always blown out with corona sun and or sky.
EDIT: Ah the EV in the global settings is that right?
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How is everyone changing exposure? Whatever I do in the corona camera tag or the global camera options the exposure is always blown out with corona sun and or sky.
EDIT: Ah the EV in the global settings is that right?
Yes. Remember, it's the first release for Cinema 4D. Normally, you would go with the option "use photographic exposure" but this option doesn't exist yet. So yes, right now, the correct (and only) way is to use EV. :)
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Thanks for the clarification.
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Can't get DOF working, tried different focus distances, scales, moved camera around - whole frame all blurry no matter what... It's me, or its normal for alpha? Changed parameters in both places - in tag and in render settings, even saved/open scene just in case.
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I think you have to choose the correct Focal Distance, and then divide it by 10. Not sure why, but that works for me
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Thank you! It works
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Dof works fine is you divide by 10. Thanks.