Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Image Box Studios on 2014-08-29, 08:38:30
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Hi to every one....can anyone explain how to make wet look road in corona..please share your material settings...Thank you . see example
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watch this tut........ it is basic however i hope it will help you
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thanks rampally
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It's all in reflections.
At shallow angles, simple blend material looks good enough . At steeper ones, puddles doesn't look right. Will think how to fix it.
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Or to create "real" puddles you can add a second plane with water material and model/add displacement to your ground plane.
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Yes, separate mesh puddles is practically the only option when ground mesh has uneven surface, because texture puddles look very odd in that case. On the other hand, on flat surface, textured puddles is better solution. Actually, i had them work better now, by removing refraction component from puddles part.
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It's all in reflections.
At shallow angles, simple blend material looks good enough . At steeper ones, puddles doesn't look right. Will think how to fix it.
Hi romullus...thanks for detailed information...very nice texture for plain surfaces. but if you don't mind, may you please share this max file here?
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Sure. Attached mat file (max 2014+).
Free hdri can be found at smcars (http://www.smcars.net/forums/smcars-hdri.324/). Asphalt textures - cgtextures (http://www.cgtextures.com/)
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Thanks romullus...you are great.