Chaos Corona Forum

General Category => Porting and API => [Archive] Chaos Corona for Maya => Topic started by: haggi on 2014-08-28, 15:03:46

Title: release 0.28
Post by: haggi on 2014-08-28, 15:03:46
Hi,

here we have a new release with several interesting features:

release 0.28
- added soft shadows to point light and spot light and directional light - sort of
- added maya area light, but without texuring
- added per mesh shadow casting - removed from shader
- implemented portal lights for area lights and meshes
- added shadow catcher mode for meshes
- added render stamp option
- implemented dump and resume
- fixed the color conversion in file node
- OSL: projection node with projection types planar:spherical:ball:cylindrical:triplanar:cubic:concentric
- create/delete sun button removed from environment. The checkbox does everything we need for a sun.

Manual has been updated in several areas so it may be worth a look.
Title: Re: release 0.28
Post by: haggi on 2014-08-28, 19:41:10
No textures yet, but done with mayaToCorona and physical sky to see if a bit more complex objects work.
Title: Re: release 0.28
Post by: johan belmans on 2014-08-29, 02:16:38
Hi Haggi

I am not a maya fan and with my profession and future minded I will not change to Maya.
But I appreciate all your devotion to Corona.
So thumbs up to al the work and implementation you are doing.
Title: Re: release 0.28
Post by: con12 on 2014-08-29, 02:49:22
Haggi
It do really great find a update so quick,. Anticipate to find more feature coming. Thks a lot for your hard working. 
Happy Friday !
Title: Re: release 0.28
Post by: snakebox on 2014-08-29, 05:52:44
Keep it up!!

I may have to check out the corona for maya build soon if it's still possible to become a tester. :)
Title: Re: release 0.28
Post by: max45 on 2014-08-29, 09:58:40
Hi!
1)Color conversion in file, area, portal light work fine! Thanks!

2)How works dump and resume?

3)It would be nice to have checkbox that does not save a stamp in the file.  I liked the stamp in render view.


Waitinggggg  bump, diffuse level, textures(quality) in viewport and I will be testing in project)
Title: Re: release 0.28
Post by: haggi on 2014-08-29, 12:09:29
The dump and resume process works as follows: If the option is turned on, the current rendering is saved to a file with the extenstion „dmp“. You can interrupt the rendering and leave maya. If you now want to continue the rendering, open the scene again and turn on the option. If you now render again, the „dmp“ file is loaded and the rendering contiues from this state. At the moment the „Dump Exr File“ has no functionality yet, the saved file will always have the same name as the normally rendered image file, only with the „dmp“ extension.

Checkbox for renderstamp in file is implemented and will appear in next release.

Bump will be implemented as soon as it is available in the API. My own implementation would not be very efficient so I wait because Ondra will implement it in the API for the standalone renderer anyway.

Thanks for testing.
Title: Re: release 0.28
Post by: con12 on 2014-08-30, 06:19:02
Can't open “ display render settings “ window occasionally from time to time. When it happen:
1) unload Corona plugin in plugin manager. Restart Maya
2) After Maya restart, make sure render not using  Corona, then click “ display render settings “ . Now it open. Keep it open
3) load  “ Corona plugin”  in plugin manager
4) click “ display render settings “ . This time, the Corona render settings  will open successfully.

Error in Maya Script editor  when “ Corona render settings “ can't open.
// Error: file: C:/mayaToCorona_0.28/mayaToCorona_2014/scripts/unifiedRenderGlobalsWindow.mel line 855: Cannot find procedure "localizedUIMisc". //
Title: Re: release 0.28
Post by: Nocturnal on 2014-09-03, 20:43:28
Keep up the good work. :) It's cool that you are bringing this to Maya as well, thanks.
Title: Re: release 0.28
Post by: kumodot on 2014-09-04, 01:32:18
I am not a Maya user too. But i don't know about the future. So, i like Corona so Much that i want to have it available for all 3D Tools. So i can choose any of them to work, and never leave Corona. :) lol
   
Title: Re: release 0.28
Post by: haggi on 2014-09-04, 09:46:08
Thanks, it's nice to see that my works is appreciated. But it frustrating as well. I opened 3dsmax with corona a few days ago and I could see how much work is to do to be as half as good as the max implementation.
Title: Re: release 0.28
Post by: Prem_singh on 2014-09-04, 17:28:16
where is the download link ?
Title: Re: release 0.28
Post by: haggi on 2014-09-04, 17:52:54
Have a look here:
https://groups.google.com/forum/?fromgroups#!topic/openmaya-mayatocorona/8uJULQujx0Q
Title: Re: release 0.28
Post by: Hamburger on 2014-09-06, 08:56:32
Hi Haggi,

I just registered to thank you on porting this very nice looking renderer to Maya. Your efforts are greatly appreciated. There are many of us that are watching the development of this closely! :)


Title: Re: release 0.28
Post by: gazh on 2014-10-07, 22:18:21
CON12, just check you've not got a duplicate dll anywhere for corona.  This could live in your maya prefs.  This is going to cause a conflict and your render globals to fail.

That should fix it for you!
Title: Re: release 0.28
Post by: con12 on 2014-10-08, 04:00:55
CON12, just check you've not got a duplicate dll anywhere for corona.  This could live in your maya prefs.  This is going to cause a conflict and your render globals to fail.

That should fix it for you!

thks " GAZH " ! But sorry, can't really get your meaning. Could you be more specify, pls. cheer !