Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: ggliatis on 2014-08-27, 10:56:56

Title: Overwriting a texture map being used during render crashes max
Post by: ggliatis on 2014-08-27, 10:56:56
Hi!
Everytime I accidentally overwrite a texture while it is being used during a rendering, crashes max.
Title: Re: Overwriting a texture map being used during render crashes max
Post by: romullus on 2014-08-27, 11:04:57
Have you tried to do the same with other renderer? Maybe it's 3ds max related thing?
Title: Re: Overwriting a texture map being used during render crashes max
Post by: ggliatis on 2014-08-27, 11:20:32
I don't know with other renderers. Maybe it has to do with the fact that you can use 3ds max while rendering with Corona?
Title: Re: Overwriting a texture map being used during render crashes max
Post by: pokoy on 2014-08-27, 12:24:13
Well, the same happens with other engines, too, at least that's my experience.
Title: Re: Overwriting a texture map being used during render crashes max
Post by: Ondra on 2014-08-27, 13:20:37
This is a known limitation of Corona caused by not freezing 3dsmax during rendering. If you want, there is a checkbox in devel/debug settings (activated in about tab) that enables you to freeze 3dsmax. Then these crashes should not happen
Title: Re: Overwriting a texture map being used during render crashes max
Post by: ggliatis on 2014-08-27, 14:05:13
Great. Thank you!
Title: Re: Overwriting a texture map being used during render crashes max
Post by: higgledyhiggles on 2014-08-27, 15:17:06
I went to the Doctor and told him `It hurts when I do this..`, the Doctor said `Well don`t do it then.`
classic
Title: Re: Overwriting a texture map being used during render crashes max
Post by: Ondra on 2015-03-24, 17:28:12
More actual bug report: https://forum.corona-renderer.com/index.php/topic,7517