Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: naeq on 2014-08-21, 10:16:32
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Hello,
Here's problem: When I've add a corona light (or light obiect) behind a camera, drops on bottle have dark shadows.
Caustic is enabled. That problem exist even when I switch cast shadows off.
I just wondering, it's a bug or model/scene issue?
(http://i.imgur.com/9KctXMF.jpg)
Material:
(http://i.imgur.com/WF0diz7.png)
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That's because you are using caustics. When you enable them, refractive objects cast shadows and then caustics are computed. Caustics are a bit painful for Corona right now so I would suggest turning them off, at least for the drop objects. Do you really need them? Caustics on glass?
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1. caustics don't work very well with progressive engine for now. You may want to switch to Bdir/VCM for caustics, but that may give you even more headache, because VCM has rather limited supported features set :]
2. it looks like your drops aren't correctly modeled and/or scattered.
edit: Damn ninjas :]
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Thanks for fast reply! See what happens, when I switch off caustics:
(http://i.imgur.com/0eSRPK4.jpg)
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Bidir / VCM after 15 mins and 1716 passes (?)
Seems like they're gonna render correctly, but I don't wanna wait few days :)
Edit:
romullus you're right, I didn't make a surface tension and mesh blob :)
(http://i.imgur.com/cYaXQNn.jpg)