Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: pmcf1981 on 2014-07-27, 13:12:43
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I'm trying to implement trees with LaubwerkPlantsKit1, but textures have problem opacity .. someone knows me explain best way to quickly convert textures ... I know that there are problems with multi texture ..
the quickest way?
thks :)
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There was discussion with labwerk trees and material converter involved. Maybe you'll find some valuable info there: https://forum.corona-renderer.com/index.php/topic,1366.0.html
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Opacity is the problem ...
:(
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Yes, it is known as bug that tif and some other formats do not work properly when contains alpha channel: https://forum.corona-renderer.com/index.php/topic,2570.0.html
Your best bet would be resave those textures without alpha and save alpha as separate texture. You also may get significant gain in render time, doing this way: https://forum.corona-renderer.com/index.php/topic,4249.msg30047.html#msg30047
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thks romullus for explain
:)
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tested ... :)
thks
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Hi there,
since we're working on supporting Corona directly for our upcoming 1.0.12 update, I though I'd chime in. When you convert manually, please note that Laubwerk Plants already come with additional separate alpha textures. They have the same name as the color textures with embedded alpha with an added "_a" in the name.
Furthermore, if you'd like to try a beta of our Freebie Kit with Corona material support, please get in touch with us at: support@laubwerk.com
Best
Timm
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Do You know when are You going to release this version? This is last step that I'm waiting for to change my renderer comercially :)
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Hi there,
it's been a while, but just in case you haven't noticed, yet: The Plants Kit 1.0.12 update has been released in December and it does set up Corona materials automatically with proper alpha.
Best
Timm
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Hi, I've just sent a mail to info@laubwerk about it, but from what I'm seeing, all the opacity maps are improperly plugged into Fresnel IOR slots, which in turn makes max crash whenever I try to render. Manually reassigning it to opacity map slots solves the issue, but it's a huge hassle.
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Hi there,
actually the ids for pretty much all of the map slots and parameters have changed with the Corona 1.0 release. Therefore Laubwerk Plants work fine with all versions before Corona 1.0, but have the problem you described with 1.0 (sigh). We're right now working on getting this fixed (in a way that would also still work with older versions) for the 1.0.14 update that's due soon.
So sorry for the inconvenience!
Best
Timm
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Np, what matters is that you're aware of it. I'm sure it will be fixed soon. :)
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Hi Timm. Any news or time-frames for the 1.0.14 update?
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We just released the 1.0.14 update, so Laubwerk Plants should work just fine again with Corona 1.0.
There is a short press release here:
http://www.laubwerk.com/home/surfacespread-plants-kits-update/
If you haven't tried Laubwerk Plants, yet, you can get the Plants Kit Freebie here:
http://www.laubwerk.com/store/plants-kit-freebie/
If you have further questions or suggestions, please go ahead and send us feedback at support@laubwerk.com. The same goes if you did something particularly impressive with Laubwerk and Corona. We love to see what people do with Laubwerk Plants!
Best
Timm
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Great! Thank you :)
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Hi Timm. Tried the 1.14 update, and the problems from previous version (with Corona v1) are gone. Nice :)
But.... I do have a question about something I find a little odd: In the Hi Quality materials, "Translucency" is used with a color but without a bitmap, and "Refraction" is turned off (0,0) with a backside image in the map-slot.
I would think, that the backside image should be placed in the Translucency slot, but since you didn't do that, I just wondered.. Is this intentional, or a mistake?
Keep up the good work.
Regards.
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Hi PROH,
Hi Timm. Tried the 1.14 update, and the problems from previous version (with Corona v1) are gone. Nice :)
But.... I do have a question about something I find a little odd: In the Hi Quality materials, "Translucency" is used with a color but without a bitmap, and "Refraction" is turned off (0,0) with a backside image in the map-slot.
I would think, that the backside image should be placed in the Translucency slot, but since you didn't do that, I just wondered.. Is this intentional, or a mistake?
sorry it took so long to reply. This is indeed a mistake. It will be fixed in the soon to be release 1.0.15 update. Thanks for reporting!
Best
Timm
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Hi everybody!
I would think, that the backside image should be placed in the Translucency slot, but since you didn't do that, I just wondered.. Is this intentional, or a mistake?
Just to let you know: The 1.0.15 update that fixes the problem above is in your download area, press release will follow soon.
Best
Timm
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The problem of Laubwerk plugin freezing 3ds Max has been recently solved by Laubwerk developers. Please see the following report for more details:
https://corona-renderer.com/bugs/view.php?id=1144
You can download and test the newest beta version of the Laubwerk plugin using the link below, however keep in mind that any problems or bug reports should be sent to Laubwerk, not to us:
https://www.dropbox.com/s/inllgpm86kriu0u/LaubwerkPlantsKitFreebie_1.0.22b5_Win_Setup.exe?dl=0