Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: SaY on 2014-07-19, 22:28:03

Title: Multitexture support, or native Corona MultiTexture map
Post by: SaY on 2014-07-19, 22:28:03
It would be great to get a native Corona map similar to MultiTexture.
Or at least fix the existing MultiTexture support:
https://forum.corona-renderer.com/index.php/topic,3243.0.html

Title: Re: Multitexture support, or native Corona MultiTexture material
Post by: Ondra on 2014-07-19, 23:03:24
yes, I am planning to do this.
Title: Re: Multitexture support, or native Corona MultiTexture map
Post by: Ondra on 2015-01-16, 20:44:23
added
Title: Re: Multitexture support, or native Corona MultiTexture map
Post by: Javadevil on 2015-02-05, 03:51:56


This is a great start, can you add a random tinting too ?
Title: Re: Multitexture support, or native Corona MultiTexture map
Post by: Ondra on 2015-02-05, 08:50:08
already there
Title: Re: Multitexture support, or native Corona MultiTexture map
Post by: Javadevil on 2015-02-05, 09:26:44

So I can I pick and image and use the colours from that ?

Can I use a gradient and use the colours from that ?

Thats the tinting I'm after.

Thanks
Title: Re: Multitexture support, or native Corona MultiTexture map
Post by: Mague on 2015-03-03, 19:03:42
Hi there,
what seems to be missing in the Corona Multi Texmap is a random function that applies to the Bercon plugins.
Bercons own random function (in Bercon gradient, gradient type random) is unfortunately not working with corona :-(
So that also Bercon tile is useless...