Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: pokoy on 2014-07-16, 17:39:02
-
I'm getting a reproducible crash whenever I try to use Camera Map Per Pixel as a map in a CoronaMtl (or anywhere in general).
I remember it was working in earlier versions, but I'm not sure.
-
I has tried and it working normal in the A7 and in the later builds.
If it crashes with empty scene?
-
It crashed both in an empty fresh max scene and in a project. FYI, this was in max 2012/Win7. I'll check now with max 2014, maybe there's something in 2012 that makes it crash.
-
Tested:
2012 - crash (confirmed for A7 and Daily / build timestamp Jul 16 2014 21:45:34
2014 - no crash (tested with 7.1 RC3 only)
Didn't test 2013 and 2015. So whatever it is, it's only crashing in 2012.
-
I cannot reproduce the problem. Do you have the 3dsmax updated? Could you send me a scene that crashes for you?
-
Strange. I have the latest product updates. Max 2012, PU 12.
Sending a scene makes no sense since it happens also in a fresh scene without any content.
Reproducible here with:
- choose Corona as render engine (and matedit)
- assign CoronaMtl to a slot
- assign Camera Map Per Pixel to a map slot
> crash
What's strange, it does NOT happen when I do this with a Standard Material, even when it's previewed in the classic matedit with Corona as the matedit renderer.
-
*Bump*
Is anyone else seeing this on max 2012?
I am not sure what is causing this (other than Corona) so I'd be grateful if anyone could test this on max 2012.
-
Works here - tested last daily and A7.2, both with max 2012. Can you send me minidump it produces?
-
Tested.
Latest DB for max 2012 (timestamp: Dec 6 2014 16:53:28, newer builds are not being compiled for max 2012 it seems) works fine.
Alpha 7.2 (Corona as matedit renderer):
- works fine when 'Camera Map Per Pixel' is applied to a standard material, both rendering and matedit
- crash when 'Camera Map Per Pixel' is applied to a CoronaMtl
Minidump attached.