Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: theOrzel on 2014-07-14, 17:44:14
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Hello,
I've been playing around with normal maps and I cannot figure out how should I blend 2 normal maps together within 3ds Max.
My set-up:
Normal Map "MEDAL" - general object surface bumps
Normal Map "CRACKS" - details like cracks, scratches
Composite node - it's suppose to blend 2 input textures
CoronoaNormalTex - used as suggested to get normals working properly
CoronaMlt
set-up: https://dl.dropboxusercontent.com/u/896453/Material_setup.PNG
I would like to blend these 2 textures together in 3ds Max. Normally I would use Overlay blend mode inside PS and get final texture, but this I would like to have more control over scratches intensity and/or texture tiling.
I made 4 tests:
Composite with Overlay blend mode
(https://dl.dropboxusercontent.com/u/896453/blendingNormals_1.jpg)
Composite with Normal blend mode (50% top layer opacity)
(https://dl.dropboxusercontent.com/u/896453/blendingNormals_2.jpg)
Composite with Average blend mode
(https://dl.dropboxusercontent.com/u/896453/blendingNormals_3.jpg)
Textures from Photoshop - Overlay blend mode
(https://dl.dropboxusercontent.com/u/896453/blendingNormals_4.jpg)
Overlay Blend mode in composite node is totally wrong. Test 2 and 3 gives the same result but I don't know if it is correct.
Can somebody elaborate a little bit about this? I'm confused and don't know how should I blend normal maps
regards,
Michal
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Hi. Did you find any solution without photoshop?
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Most likely overly mode don't work in max, because OP has loaded normal maps with gamma 2.2. If loaded with gamma 1.0 blending works as expected, no need photoshop here.
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Thanks man! That helps me.
I always tried with corona gamma fix option enabled.