Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: mitchino on 2025-09-17, 18:41:32
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I am working on a glass bottle, I have a UV map for it, and I'm trying to get displacement working the way I want. I want to create a displacement map that has both embossed and debossed details.
In Octane I would create a 50% grey base layer in Photoshop, then have darker and lighter areas to control whether the displacement is raised or lowered. I would set the mid level in Octane to 0.5 so anything that is 50% grey gets no displacement.
How do I replicate this behaviour in Corona? I'm not really understanding the settings for min and max level and water level.
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Hi,
To mimic Octane behavior you have to input the same value in both min and max, but negative in min. Like -1cm | 1cm.
Then if you load a map properly calibrated with a linear color space the 50% grey parts will be at the original surface level after displacement.
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Thanks, making more sense now!