Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: aaouviz on 2025-09-01, 20:58:55
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Hi all,
I have a bit of a strange situation: I need to create a material (as part of a multi-sub AND a layered material) which does not receive shadows/light.
Or, at least as little as possible.
I can't simply put the material on an object which doesn't receive light/cast shadows etc, as the material will be part of a multi-sub object where the rest of the materials possess normal lighting behavior.
I'm baking a unwrapped texture - one portion of the texture should appear to be without physical light interacting on it.
Making the material self-emissive isn't working quite right either.
The best result so far has been to give it the properties as shown below.
If this is the best I can do, so be it, but I'm wondering if there's anything else I'm missing?
Many thanks!
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I would try Light material with cast light turned off, at least that's what i do when i need evenly lit non-shaded material in the scene.