Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Previews (Daily Builds) => Topic started by: maru on 2025-08-25, 17:08:18

Title: Fabric Material Playground!
Post by: maru on 2025-08-25, 17:08:18
We’ve added something exciting in the latest Corona 14 DailyPreview — the Corona Fabric Material!
It’s designed to make creating woven textiles easier and more realistic than ever, giving you physically-accurate shading for all kinds of materials.

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=45376.0;attach=213053;image)

Think clothes, blankets, and bedsheets — but also wicker baskets, woven bamboo, ropes, translucent lampshades, and more. Basically, if it’s woven, this material can help bring it to life.

At first glance, the parameters might feel like a lot, but don’t worry — we’ve put together a handy guide with clear explanations and examples to get you started:
How to use the Corona Fabric Material (https://support.chaos.com/hc/en-us/articles/38388642867601-How-to-use-the-Corona-Fabric-Material)

We’d love to see what you create with it — so go ahead, experiment, and share your results!
Title: Re: Fabric Material Playground!
Post by: CharlyRT on 2025-08-25, 17:36:51
Thanks for the guide, it was really needed
Title: Re: Fabric Material Playground!
Post by: romullus on 2025-08-25, 22:56:16
I would love if the fabric material could take multimap as input for weft and warp colour and render plaid fabrics that way.
Title: Re: Fabric Material Playground!
Post by: maru on 2025-08-26, 08:43:11
I would love if the fabric material could take multimap as input for weft and warp colour and render plaid fabrics that way.

I guess that would be a pretty niche use case, so please log it in the Ideas Portal. :)
https://chaoscorona.ideas.aha.io/
Title: Re: Fabric Material Playground!
Post by: romullus on 2025-08-26, 10:02:16
I was hoping that if it's not too much work to implement, we could skip all that hassle with the ideas portal and enjoy new feature in the next build :]

I guess that would be a pretty nice use case, so please log it in the Ideas Portal. :)

Did you make a typo here? ;]
Title: Re: Fabric Material Playground!
Post by: burnin on 2025-08-26, 11:25:04
Has wood/natural/organic fiber shader deriving from this been considered?
Looking forward for C4D preview...
Title: Re: Fabric Material Playground!
Post by: maru on 2025-08-26, 18:31:03
Some more shenanigans. To get this effect, you first need to downscale your bitmap to the "resolution" of the fabric. For example, if you are using 100x100 wefts x warps, then your bitmap has to be 100x100px. It's best to use nearest neighbor filtering when downscaling. Additionally, once you load your bitmap as Corona Bitmap, set its filtering to nearest neighbor too. Optionally play with mapping to center your logo/texture and disable tiling. I also masked the logo with a procedural checker map to get interlacing.