Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Otuama on 2025-07-31, 09:45:19

Title: Collecting Chaos Scans
Post by: Otuama on 2025-07-31, 09:45:19
Hi all,

We use a collector script to collect all assets.  We then relink in asset tracking.

The collector script works fine and the .vrscan files copy to the correct directory.

However relinking them in asset tracking screws everything up and the only way to relink them is to do it manually.

We have to go into each scans material and reassign the .vrscan file - luckily they're named appropriately.

So it went from this

(https://i.imgur.com/ldjGgcF.jpeg)

 to this:

(https://imgur.com/Q9imdZ0.jpeg)

Does anyone have any idea how we can relink these materials?

Thanks
Title: Re: Collecting Chaos Scans
Post by: dzintas on 2025-07-31, 14:04:07
Try collect assets script- https://www.scriptspot.com/3ds-max/scripts/collect-asset (https://www.scriptspot.com/3ds-max/scripts/collect-asset)

This one collects everything into one folder and changes paths to that folder.
If you still need to relink stuff, avoid asset tracker try relink bitmaps script: https://colinsenner.com/relink-bitmaps/ (https://colinsenner.com/relink-bitmaps/)
Title: Re: Collecting Chaos Scans
Post by: Otuama on 2025-07-31, 18:05:48
Yeah, tried relink bitmaps but it didn't seem to work
Title: Re: Collecting Chaos Scans
Post by: Avi on 2025-07-31, 20:36:08
Try this: https://www.pixamoon.com/product-page/library-track-relink

This will work. Other standard scripts wont work because scans are not normal bitmaps. This script can help you. It's a paid one. I will dig around if there is any free alternative. If I find, i will share with you here.
Title: Re: Collecting Chaos Scans
Post by: Otuama on 2025-07-31, 21:30:37
Thanks Avi.

So.... We use a 3 step process for sorting our assets.

- Relink bitmaps to find missing stufff
- A script called Collector which copies the files (textures, proxied, vrscan files into our project folder (organised folders)
- We then use the built in Asset Tracker (Shift-T) to relink the assets.  The Collector script can do this but it takes soooooo much longer to relink assets.  Asset Tracking is much quicker.

But, it's the Max built in Asset Tracker that isn't relinking the vrscan files.

This means I have to go into each material and manually relink. Luckily I only had 6 at the time and haven't used any since because of this issue.

But it's Max that actually seems to have the issue
Title: Re: Collecting Chaos Scans
Post by: clemens_at on 2025-08-01, 12:57:58
you could also try connecters max integration, which is free afaik.

They have their own Manage External Files dialog. Been using it for years now, never had any problems.
Title: Re: Collecting Chaos Scans
Post by: alexyork on 2025-08-01, 14:45:57
We're also struggling with vrscans in this exact same way. More and more Cosmos assets are using them, so we need to find a solid solution. We're also in tandem finding that Cosmos settings get reset sometimes and default back to the local C: for the library instead of our shared library on our network. The two things together are causing a headache.

I really hope the Relink Bitmaps guy updates his script because that's been a solid go-to for a while now. Connecter is also good but isn't really ideal since it's external to max. An internal solution would be preferable. That paid-for one looks decent but rather expensive en-mass.
Title: Re: Collecting Chaos Scans
Post by: clemens_at on 2025-08-01, 15:40:15
Connecter is also good but isn't really ideal since it's external to max.

the connecter integration is just a maxscript running directly in max.
Title: Re: Collecting Chaos Scans
Post by: alexyork on 2025-08-01, 16:38:15
I somehow didn't realise this! Thanks a lot.
Title: Re: Collecting Chaos Scans
Post by: clemens_at on 2025-08-01, 17:01:02
yeah it's kind of hidden - for anyone interested:

it can be installed directly from the connecter menu -> Integrations -> 3ds Max Integration Installer

and then can be found in the quad menu when right clicking in the viewport-> Manage External Files.

Also note: when something is selected while running the command it will only show the external files of the selection, otherwise of the whole scene.