Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: boudini on 2014-07-09, 15:26:11

Title: specifying alpha in bitmap
Post by: boudini on 2014-07-09, 15:26:11
Hi,
Putting a .tga or .tiff in the opacity channel of a material and specifying the alpha channel doesn't seem to work.
Anyone else having this probelm?

Thanks
Sean
Title: Re: specifying alpha in bitmap
Post by: boudini on 2014-07-09, 15:28:38
Sorry - just found the thread here:
https://forum.corona-renderer.com/index.php/topic,2570.0.html