Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: dfcorona on 2025-07-15, 00:24:16
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Can corona not load sequences into Corona Bitmap? I tried loading a .exr Sequence for Vector displacement but it doesn't load, just gives error.
Could not load texture file:
Reason: Texture source's content type not specified
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Unfortunately, Corona Bitmap can't open IFL files. This is reported to our dev team as (Report ID=CMAX-322).
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Thanks Maru! You guys are doing a great job with Corona. It seems corona bitmap is really lacking in some basic features. Being able to play IFL files is pretty major, especially when you're using vector maps because Corona seems like the only one that could use bicubic filtering for better quality. Also it's really lacking in coordinates/mapping options. It would be great if we had the basic mapping options from 3DS Max like object and world mapping...etc. And another great thing would be if it had a transform mapping slot. This way we have the option of plugging a triplanner, or UVW randomization directly into he Corona Bitmap. A lot of times that's a lot easier and cleaner than adding more slots into those nodes.
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You may want to look at the Corona roadmap, some of those features are planned for V14 https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max
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Hi Romullus,
I see some features like "Triplanar controls directly in Corona Bitmap". But if we had a transform mapping slot on Corona bitmap like V-Ray or f Storm, we can then plug in Triplanar or other mapping features. That gives us many more options. I know we can add more slots to mapping nodes, but that starts becoming a mess when you're trying to plug in a lot of different nodes.
The other thing I see on the road map is "Screen Space / camera space mapping for Corona Bitmaps". Which is great, but why not add all the other mapping options like you have even in the basic 3DS Max bitmap. They come in very useful in many situations.
Version 14 road map looks really great! I'm looking forward to it. Just working on a scene that I'm working on right now with vector displacement sequences, I had a lot of brick walls trying to use Corona bitmap.
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I'm not sure how having transform mapping input or planned triplanar controls directly in Corona bitmap would be significant improvement over current implementation, but each to his own i guess. I don't mind to have more options to do the same thing, as long as the new controls won't brake old material setups and won't over-bloat UI. On the other hand i welcome any addition to Corona bitmap which would make it on par with native bitmap in terms of features. Personally i miss blur offset the most.