Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: pjividen on 2025-06-16, 18:01:32
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Hello All,
I've been trying to troubleshoot the best method of recreating this multi-pile rug design pattern. I have used a variation of methods: corona displacement modifier, and Hair and fur modifier and haven't had any great results. Help would be appreciated!
see attached reference.
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Forest Pack (or Corona Scatter) using a map to drive the height?
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I created uv custom map that I placed in the the Surface scattering tab, but appears to bunch up the fibers vs creating a height difference.
Do you know where I would place the map to control the height?
Best,
Phillip
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I don't use Chaos scatter but you want to be looking for a Scale option in particular the Z axis
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You can use a map to drive instance height. Tooltip under the "map" says that blue is for Z axis, so we need that.
Alternatively, you could use the new Scatter feature Clusters > Instance color to map. This way you can scatter taller strands on color 1 and shorter strands on color 2.
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You can also look at feature to simulate bent strands under tables, chairs and other objects. Chaos Scatter is becoming really versatile tool.
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can I ask what method you used to model the rug strands/clusters? I just instanced a cylinder and obviously looks more like sandpaper than carpet.