Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Naxos on 2025-06-09, 19:55:41

Title: Bloom & Glare are not in alpha...
Post by: Naxos on 2025-06-09, 19:55:41
Hello there,

Bug or limitation ? Bloom&Glare are not used for Alpha.
I'm making nice plastic with transparency and shadow on the floor PNG rgba files.

Problem is that Bloom&Glare are not seen in alpha, so once the png file is written with alpha, bloom&glare that should be outside the meshes are just ignored...
Title: Re: Bloom & Glare are not in alpha...
Post by: TomG on 2025-06-09, 22:05:41
You don't mention which version of Corona you are using. This only became supported in Corona 12 Update 2, see https://www.chaos.com/blog/corona-12-update-2 "Added the possibility to apply Bloom&Glare on the alpha render element. This is enabled by default in new scenes, but kept disabled in old scenes."

Also it means if you intend using B&G and alpha, you should use the specific Alpha render element (not the default alpha from rendering with no render elements).
Title: Re: Bloom & Glare are not in alpha...
Post by: Naxos on 2025-06-09, 22:31:20
Installed version of Corona is 12 u2h1...

But i did not think about render element, i used built-in alpha.

I'll re-render the files without alpha in PNG, and use external alpha

Thanks.
Title: Re: Bloom & Glare are not in alpha...
Post by: Naxos on 2025-06-09, 22:33:49
Can't see add bloom in options in render elements
see screenshot
Title: Re: Bloom & Glare are not in alpha...
Post by: Aram Avetisyan on 2025-06-10, 11:13:01
The settings for bloom and glare in Alpha are in Render Settings > Camera > Bloom and Glare.

But apparently CShading_Alpha is not saved with bloom and glare, instead Alpha is (this is reported).
You can save Alpha directly from VFB as a workaround for now. For CShading_Alpha, we will see if it makes sense to have another "Inlcude Bloom and Glare" checkbox in render element settings.
Title: Re: Bloom & Glare are not in alpha...
Post by: Naxos on 2025-06-10, 16:24:29
Ok i see, thank you