Chaos Corona Forum

General Category => Gallery => Topic started by: Polymax on 2013-02-24, 20:17:50

Title: Small bedroom for friends)
Post by: Polymax on 2013-02-24, 20:17:50
Small bedroom for friends. Here I used a small displacement to the carpet, pillows and mattress and I love how it works!
Title: Re: Small bedroom for friends)
Post by: Chakib on 2013-02-24, 20:46:17
Good work ! i like the the wall paper

the bed cover is like crumpled paper you should  smooth it a little.
The carpet looks flat you should work on it.
Give the parquet some reflections.
Title: Re: Small bedroom for friends)
Post by: Polymax on 2013-02-25, 20:16:24
Thanks!
Yes, bed cover very bad (, but I like the carpet, and it was such a sought.
On the parquet, I incorrectly set the IOR.
Title: Re: Small bedroom for friends)
Post by: Animator89 on 2013-02-25, 22:04:35
Good work!
how did you get rid of the noise from direct light sources?
What been used rendering engine?
thanks!
Sorry for my bad English
Title: Re: Small bedroom for friends)
Post by: michaltimko on 2013-02-25, 23:12:32

What been used rendering engine?


lol wut ?
Title: Re: Small bedroom for friends)
Post by: Animator89 on 2013-02-25, 23:49:34
Sorry, I use a translator from google because bad know English. :)
I wanted to ask what algorithms were used? Pt+Pt or Pt+HD cache
Title: Re: Small bedroom for friends)
Post by: michaltimko on 2013-02-26, 00:51:24
For iteriors like this, pt + hd cache is recommended
Title: Re: Small bedroom for friends)
Post by: Polymax on 2013-02-26, 07:02:14
For iteriors like this, pt + hd cache is recommended
Exactly!
Title: Re: Small bedroom for friends)
Post by: kilbeeu on 2013-03-04, 14:46:07
I like the pillows, how do you make them look so nice? Do you model them very detailed or use nice displace textures?
Title: Re: Small bedroom for friends)
Post by: ecximer on 2013-03-04, 15:14:53
Marvelous Designer
Title: Re: Small bedroom for friends)
Post by: Polymax on 2013-03-04, 17:02:04
pillows can do well with the cloth modifierin the 3ds max, well, in this case is also present and the displacement map.