Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: FANO333 on 2025-04-18, 01:42:10

Title: Windows glasses, distorted
Post by: FANO333 on 2025-04-18, 01:42:10
Hi There! I just have a question about these reflections... How can I get this kind of reflections?

Thanks!!
Title: Re: Windows glasses, distorted
Post by: maru on 2025-04-18, 11:16:02
If you mean like in the windows to the left, then I think a procedural noise map in bump channel with a very low bump value should do the trick.
Title: Re: Windows glasses, distorted
Post by: FANO333 on 2025-04-18, 16:23:16
Yes, I attach another rendering, so you can see the efect better
Title: Re: Windows glasses, distorted
Post by: Aram Avetisyan on 2025-04-18, 17:41:56
It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
Title: Re: Windows glasses, distorted
Post by: FANO333 on 2025-04-18, 18:29:48
yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes...
Title: Re: Windows glasses, distorted
Post by: TomG on 2025-04-18, 21:04:59
That's exactly it yep :) Build the scene in a way that represents the real world (I was going to say "reflects the real world" but that was too bad a pun even for me!)