Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: FANO333 on 2025-04-18, 01:42:10
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Hi There! I just have a question about these reflections... How can I get this kind of reflections?
Thanks!!
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If you mean like in the windows to the left, then I think a procedural noise map in bump channel with a very low bump value should do the trick.
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Yes, I attach another rendering, so you can see the efect better
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It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
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yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes...
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That's exactly it yep :) Build the scene in a way that represents the real world (I was going to say "reflects the real world" but that was too bad a pun even for me!)