Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: v.p.vlasenko on 2025-02-11, 21:51:05

Title: corona slicer bug
Post by: v.p.vlasenko on 2025-02-11, 21:51:05
Hi, an old problem, I encountered it for the first time quite a while ago, but this time I managed to isolate it

screenshot 1 - geometry
screenshot 2 - bug, slicer object is a single mesh combined from 1972 cylinders
screenshot 3 - the correct result, 1972 cylinders as separate objects

I had such problems with different scenes with different geometry, one of the cases - terrain exported from gaea. I used a box to cut a "tunnel" inside and it was visible through all scene geometry. I believe the core of the problem is the same.
Scene attached.

And by the way is it possible to add a mode change to the slicer? Subtraction/intersection



Title: Re: corona slicer bug
Post by: Avi on 2025-02-12, 14:00:01
Can you check and confirm that you don't have duplicated mesh?
Title: Re: corona slicer bug
Post by: v.p.vlasenko on 2025-02-12, 15:28:45
wow, somehow I missed that😱 the problem is fixed. Sorry for reporting without a proper check.

how about subtraction/intersection?
Title: Re: corona slicer bug
Post by: Avi on 2025-02-12, 17:13:33
wow, somehow I missed that😱 the problem is fixed. Sorry for reporting without a proper check.

how about subtraction/intersection?

No worries, it happens, we are here to help.

Regarding your feature request, please log it on our Ideas Portal: https://chaoscorona.ideas.aha.io/
You will need to pick "Add a new idea" and describe your feature request in detail.

For more information, please see:
Corona for 3ds Max - https://forum.corona-renderer.com/index.php?topic=43389.0
Corona for Cinema 4D - https://forum.corona-renderer.com/index.php?topic=43390.0