Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: TopDon on 2025-01-31, 12:56:54

Title: Multimap loses connections when saving .max file
Post by: TopDon on 2025-01-31, 12:56:54
When using multiple inputs into the multimap texture, one set for diffuse, another for bump/displace.. Pipe all bitmaps into each section, A and B.

Save the scene, re-open and all the maps are there, but not linked into the extra slots on the multimap, the first set are ok.. the additional are lost though..

This happens at rendertime on the network too, V frustrating!
Title: Re: Multimap loses connections when saving .max file
Post by: maru on 2025-02-04, 16:15:44
We have this logged. Unfortunately, it may be a 3ds Max bug (we are not 100% sure yet).
You could try opening the asset tracker and refreshing the textures there to make sure they are found.

(Report ID=CMAX-1048)
Title: Re: Multimap loses connections when saving .max file
Post by: Image Complete on 2025-04-27, 11:42:52
Any news on this?
Title: Re: Multimap loses connections when saving .max file
Post by: maru on 2025-04-28, 15:15:27
Unfortunately, this is not fixed yet.
Title: Re: Multimap loses connections when saving .max file
Post by: Image Complete on 2025-04-29, 09:02:30
The chances of this being a 3ds Max bug are low. I am using version 2024 but I guess it happens on other versions as well.