Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: aaouviz on 2025-01-27, 16:57:54
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Not sure if this has been reported yet or not, but see the attached image. I get this weird discoloration after denoise happens on my render. The whole scene has a basic cube with Corona Volumetric Material applied, if I hide this box, the error disappears.
Never seen this until recently. Additional info also supplied. (I know, I've got kinda crazy camera tone mapping settings applied - it's for an unusual project!)
Cheers,
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A shot in the dark:
- what happens if you lower saturation back to 0?
- what happens if you swap the places of ACES OT and LUT (put LUT above ACES)
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I do think it might have been user error here. Saturation back to 0 does indeed fix the issue.
Not sure this is intended/proper behavior though, but it's good that I have a solution anyway.
Thanks for the reply.