Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Polymax on 2013-02-22, 12:07:33

Title: smoothing bug
Post by: Polymax on 2013-02-22, 12:07:33
The scene is simple, material - simple, no reflections. One light - spherical corona light. All by default. This has already been discussed or is it a bug?
Title: Re: smoothing bug
Post by: Ondra on 2013-02-22, 13:24:04
yes, this is a known of shading normals, you have to increase subdivision of the curved objects
Title: Re: smoothing bug
Post by: lacilaci on 2013-02-22, 13:42:29
So there won't be any terminator effect fix?
Title: Re: smoothing bug
Post by: Polymax on 2013-02-22, 13:43:34
yes, this is a known of shading normals, you have to increase subdivision of the curved objects
Well, thank you, now I know.)
Title: Re: smoothing bug
Post by: Ondra on 2013-02-22, 14:16:29
So there won't be any terminator effect fix?
There is some stuff I could try, but this will be always a problem in physically-based rendering, since shading normals are inherently fake