Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: lupaz on 2025-01-03, 17:34:21

Title: Multimap: Control over UV channel on all connected textures
Post by: lupaz on 2025-01-03, 17:34:21
Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?
Title: Re: Multimap: Control over UV channel on all connected textures
Post by: Aram Avetisyan on 2025-01-03, 18:01:39
Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?

Unless you are into scripting, I don't think there is a way to do it through multimap - UV channel is an attribute of Bitmap/CoronaBitmap, so it needs to be controlled from there.

Depending on the case you have, possible workaround will be to plug the multimap into triplanar and use it that way (unified mapping for all connected maps).
Title: Re: Multimap: Control over UV channel on all connected textures
Post by: lupaz on 2025-01-03, 18:23:28
Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?

Unless you are into scripting, I don't think there is a way to do it through multimap - UV channel is an attribute of Bitmap/CoronaBitmap, so it needs to be controlled from there.

Depending on the case you have, possible workaround will be to plug the multimap into triplanar and use it that way (unified mapping for all connected maps).

Oh, ok. Thanks.