Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: CharlyRT on 2025-01-02, 21:48:58

Title: unassigned Light in Lightmix
Post by: CharlyRT on 2025-01-02, 21:48:58
Hi
I want to know if theres a way to find which light could be the one thats not assigned in Lightmix.
I know that I can run again the Lightmix Setup and assign all the ones that are missing, Im using Pulze and everytime that I made a change with lightmix setup, it resets everything, so Im doing the newest lights manually in some point i forgot 1 but I cannot see it
Title: Re: unassigned Light in Lightmix
Post by: Aram Avetisyan on 2025-01-03, 15:25:26
Hi,

You can right click on any lightmix layer and select, add and remove the lights in that layer to 3ds Max selection.
Title: Re: unassigned Light in Lightmix
Post by: CharlyRT on 2025-01-03, 15:40:41
Woah!!! Thanks Aram
Ill ask in Ideas to place a tooltip that could tell us about this
Title: Re: unassigned Light in Lightmix
Post by: CharlyRT on 2025-01-03, 17:53:41
Thanks to Right-Click option I found 2 Lightmaterials in the scene, but theres still another one that I cant select, could it be an environment one?
Ohh nevermind it was coming from an Xref and I didnt turned off lights from there
Title: Re: unassigned Light in Lightmix
Post by: Aram Avetisyan on 2025-01-03, 17:56:09
It is less likely.

These commands select light emitting objects which would otherwise be new lightmix layers if lightmix was set up from scratch.
Title: Re: unassigned Light in Lightmix
Post by: CharlyRT on 2025-01-03, 18:04:03
Thanks Aram
It was a coronasun and a Backplate comming from an xrefscene, I forgot to turn off cameras and lights