Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => Topic started by: Barendby on 2024-12-08, 18:35:33

Title: Masks render different in teamrender
Post by: Barendby on 2024-12-08, 18:35:33
Is it possible to get the teamrender machines to render masks the same as the host?
It is same color in mat ID for instance, but a different shade making selecting them in post impossible
Title: Re: Masks render different in teamrender
Post by: TomG on 2024-12-09, 12:03:51
Can you share how you are using Team Render - e.g. is this an animation where each machine is rendering its own frame, or is this for a batch of unrelated images, or is it to have all machines working on one image at once?

One thought on a workaround for now is to not render the masks during Team Render, and then use "Render only masks" to render on one machine (https://docs.chaos.com/display/CRC4D/Corona+Multi-Passes (https://docs.chaos.com/display/CRC4D/Corona+Multi-Passes)). Because this does not do any of the lighting calculations etc. that lead to the Beauty pass, the mask rendering is very fast, so it should be fine to do it on just one machine.
Title: Re: Masks render different in teamrender
Post by: Barendby on 2024-12-09, 17:00:50
Can you share how you are using Team Render - e.g. is this an animation where each machine is rendering its own frame, or is this for a batch of unrelated images, or is it to have all machines working on one image at once?

One thought on a workaround for now is to not render the masks during Team Render, and then use "Render only masks" to render on one machine (https://docs.chaos.com/plugins/viewsource/viewpagesrc.action?pageId=85039562). Because this does not do any of the lighting calculations etc. that lead to the Beauty pass, the mask rendering is very fast, so it should be fine to do it on just one machine.

Hi Tom
I do split one image on a few machines to calculate 1 still frame.
At the moment I am rendering the masks on my pc afterwards as you suggested, thanks
Title: Re: Masks render different in teamrender
Post by: TomG on 2024-12-09, 17:16:18
That will keep you going in the meantime, so there is that.

Also on reflection, I am not sure whether this would be regarded as a bug or not, so to err on the side of caution can I ask that you also enter it as a feature request on our Ideas Portal at https://chaoscorona.ideas.aha.io/ ? Then both bases are covered, whether it's considered a bug (here) or not (there) :) Want to be sure we have it in the system as something to look into, thanks!
Title: Re: Masks render different in teamrender
Post by: maru on 2025-06-10, 09:22:18
This should be fixed. Please let us know if there is still some problem.