Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: PastaJackal on 2024-11-05, 18:13:28

Title: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-05, 18:13:28
Came across a serious issue, where now the VFB doesn't scale or display 1:1 resolution as it had in previous Corona versions to 12, which makes it very difficult to view my renders when unable to view them at native resolution

I've attached some screenshots of my display settings in Windows, as well as some anomalies found when observing the zoom level inside the VFB (top right). Same issue persists when switching back to VFB 1.0
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2024-11-06, 11:29:30
This is a known issue. We have it logged in our tracker and hopefully it will be fixed.

It seems that this issue only appears in 3ds Max 2024 and older. Could you please try with 3ds Max 2025?
Title: Re: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-06, 20:14:18
Thank you Maru, however as I work in a studio that requires us to all run the same max version, it would be too difficult to update just for this issue.

Is there any way to fast track a fix? As you can imagine, it is difficult to render anything when the resolution is so low - and my main job is to render :/
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2024-11-07, 09:32:09
The only workarounds I can recommend are:
- switch to 100% scaling in Windows
- keep the >100% scaling, but switch to the old Corona VFB:
Quote
Starting from Corona 12, the VFB 2.0 is the default Virtual Frame Buffer. If you want to switch to the old Corona VFB, you can do it from Corona Render Setup > System > System Settings > VFB Settings > Corona VFB.

Source: https://docs.chaos.com/display/CRMAX/Corona+VFB+2.0
Title: Re: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-07, 15:55:39
Thanks Maru, however I already tried the original VFB inside corona 12 and the same issue persists
Title: Re: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-07, 16:34:00
Just double checked and VFB 1.0 doesn't fix the issue

Changing windows scaling to 100% would be great, however all text would become far too small (4k res on 27 inch monitor)
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2024-11-07, 16:51:46
That's odd. Which exact version of 3ds Max are you using?

I tried reproducing this with 3ds Max 2024 and the legacy VFB works as expected. (see screenshot)
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2024-11-07, 16:54:10
(same in Corona 12 HF1)
Title: Re: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-07, 17:49:31
Hi Maru, thanks for testing!

I'm using Corona 12H1 and 3ds Max 2024.2.3

I've attached a screenshot of my max so you can check the VFB scale too (which is reading as double the resolution)

This test is from using IR. Production rendering seems to show the correct scale

Maybe worth noting that I'm running windows 11 as well
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2024-11-08, 09:09:22
Oh, I am sorry for the confusion! I case of IR we automatically detect if Windows scaling is above 100% and then we use an option which makes the render appear "zoomed". This is to keep IR responsive on hi-res displays such as 4K. The option is called "Image upscaling factor" and you can find it in Render Setup > System > System Settings. Setting it to 1 will make your IR appear as you would like it to.

For the record, this is mentioned here: https://support.chaos.com/hc/en-us/articles/28652797085969
Title: Re: Corona 12H1 Scaling issue
Post by: PastaJackal on 2024-11-08, 21:10:06
That's perfect, thank you Maru!
Title: Re: Corona 12H1 Scaling issue
Post by: alexyork on 2024-11-09, 10:37:50
Another case where corona setting the IR scaling factor to anything other than 1.0 is a mistake, in my opinion, but I've stated my case for this many times over the years :) Comes up very frequently. I really think it makes more sense to have it at 1.0 and let the user decide if they want or need the IR speed boost of changing it to 1.5 or 2.0 or whatever they want, and avoids this issue and the issue of people wondering why their IR previews look soft/blurry. It's a pain when you install a new Corona version and this value seems to change back to default again too.
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2025-02-24, 11:34:07
Since the image upscaling factor setting seems to be confusing, I've made sure this is properly reported. Perhaps the default could be always 1, and/or maybe we could make it an option visible in the VFB? (just some ideas, no promises of course)

(Report ID=CMAX-1495)
Title: Re: Corona 12H1 Scaling issue
Post by: alexyork on 2025-02-24, 16:59:13
1.0 as a default with a dropdown/button in IR for different scaling factors would be awesome. Ideally it would be in docked IR window too (along with previously-requested ability to look at other render elements in docked IR window too). Imagine an overlay toolbar which is invisible until you hover over the docked IR window, then it appears with a set of buttons, dropdowns etc. for all these things.
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2025-02-24, 17:02:07
Imagine an overlay toolbar which is invisible until you hover over the docked IR window, then it appears with a set of buttons, dropdowns etc. for all these things.

This is very high on my personal list of feature requests. :)
Title: Re: Corona 12H1 Scaling issue
Post by: Juraj on 2025-03-16, 19:34:38
Absolutely doesn't work on my laptop with external monitor. Both are 4K, one is set to 200perc, other 150perc. It looks wrong on both, but it follows the one that is set as primary monitor, so laptop's 200perc.

To correct it, the scale would need to accept 0.5, because right now at 1.0 it looks 200perc. zoomed.
Can't set to Corona VFB 1.0, doesn't do anything, shows 2.0 regardless of what I set.

Max 2024, Latest Corona public.
Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2025-03-17, 09:53:32
Update: reproduced, but only in 3ds Max 2024, not 2025
I couldn't reproduce it with a similar setup but we will look into it some more. I was having similar issues during the pre-release stage but those ones were fixed.
Regarding VFB1/2 switch - you need to restart the session for it to work, e.g. reset scene.
Title: Re: Corona 12H1 Scaling issue
Post by: Juraj on 2025-03-17, 15:03:38
I am idiot, I meant to say 3dsMax 2023. I do mean to update eventually but I am slow moving vehicle as I hate installing all the plugins and scripts and setting everything up.

Title: Re: Corona 12H1 Scaling issue
Post by: maru on 2025-03-17, 15:08:01
IF it's not related to Corona (I am not sure yet), then it's fixed in Max 2025. In any case, I have logged it as (Report ID=CMAX-1534).
Title: Re: Corona 12H1 Scaling issue
Post by: Juraj on 2025-03-17, 15:17:26
If the VFB 1.0 is fix though, then it isn't much of issue then. I had no idea I had to restart session for it to work.