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General Category => General CG Discussion => Topic started by: khazuma on 2024-10-14, 08:11:49

Title: Problems when using quixelBridge with multiple 3ds max
Post by: khazuma on 2024-10-14, 08:11:49
I have a workflow in 3dsmax where I look for realistic material from QuixelBridge and import it into 3dsmax using a plugin.
But I have a problem I am having at the moment.
When I have multiple 3ds max scenes open and I try to export from QuixelBridge, it either imports to the most recently opened 3dsmax or it does not export and I get an error.
Since most of the time I work with multiple scenes open, I would like to remedy this problem, but how can I control the export destination?
Does anyone know anything about this?
Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: romullus on 2024-10-14, 09:56:22
Did you try to contact Quixel about this issue?
Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: khazuma on 2024-10-14, 10:51:02
Thank you for changing the location.

Yes, I have already asked the question,
but since it takes so long for the question to be reflected in the forum, I am posting it because I think it is a problem that people using Corona's forum are also having trouble with.
The forum here reflects it immediately.

Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: arqrenderz on 2024-10-15, 15:41:32
Quixel would just connect with the first 3dsmax instance that you opened. The only way is to close all max instances and open one again
Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: khazuma on 2024-10-15, 18:17:03
Thank you for your reply.
For example, do you think it would be possible to run some script on 3dsMax that I want to export to, so that I can choose where to export to?
Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: mase on 2024-10-18, 10:23:17
Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.
Title: Re: Problems when using quixelBridge with multiple 3ds max
Post by: CharlyRT on 2024-10-18, 19:27:31
Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

Assuming that it will be exported to one Max instance, because like khazuma said, most of the times it will give you an error because of the multiple ports created for each 3ds max opened