Chaos Corona Forum
General Category => Gallery => Topic started by: Nekrobul on 2014-06-30, 12:43:44
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Tests,renders and stuf.
PS - Full res immage is always in the bottom.
Lot of new works at the end of the topic.
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Todays work
Lighting and geometry around 4h rendertime 50min
Postprocesing PS+MB
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Render time - over the night 8200 pases on pt8
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Very good works!
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One of the first renders made in corona. Was made during the night from the old V-ray scene.
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Part of our design project other renders i will post other render as soon as they will be ready.
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Childs room.
MSI 1 PT-HD 64samples render time ~40min
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Couple of sauna render from today.
Render times 40-45 mins each. a7
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Vegetation tests for the new projekt.
Scene parsing 12s rendertime 10 min.
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Render for 3dsky.ogr model base.
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Rendertime 1h MSI 1
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Tonight i got i little sick of the heat in the office and decidet to change decorations a little.
PS - enviroment is full 3d scatterd trees.
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Oh, I see chandelier Zenith that I made some time ago :)
It would be interesting to see the end result of this render
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As soon as i will have time to finish it.
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Just picture of the day renderd while modeling.
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Maket 20 is awesome!!!!!!!!!!
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Stil couple of things left to work on, but i think finals woll be tomorrow.
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Stil couple of things left to work on, but i think finals woll be tomorrow.
Brilliant! is the sky done in 3d or post?
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Everything is done in 3d.
For this one i used Vizpeople HDRI skydomes.
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what post work was done on the first image?
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Mostly gamma corection and spot expousure.
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Aaaaaand the final renders.
Whole scene 1800 M polys rendertime 2h 2k resolution.
PT PT GI\AA 16 MSI 20 LSM 10
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Finaly we got some spare time to play with animation. And wa are planing to finish the preparations for the render this week.
For now sneak peak preview.
C&C are always welcome here.
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Testing noise reduction in post pro.
Using AE+Neat video 3.0
First image is just with post procesing in mgic bullet and photoshop
Second is postprocesd in AE and MB.
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Version without NR, looks muuuch better to me. I can't stop wondering, why people so much prefer plastic smoothness over slight noise. IMHO, former almost always looks artificial, while latter gives impression of details.
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How far with the car animation?
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How far with the car animation?
Somewhere in the middle, Somehow we got a hell lot of things to do on this week and did not managed to finish the animation on time.
Version without NR, looks muuuch better to me. I can't stop wondering, why people so much prefer plastic smoothness over slight noise. IMHO, former almost always looks artificial, while latter gives impression of details.
I am planing to usit only in animations, because of time\resource\noisy depth of field isues )
We are planing to render it on 8 xeons and 1-2 h per frame (i hope) or worst case scenario 20-40 min frame on 4 i7+1xeon.
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While the problem with particles for the big animation is still solving, a picture from the recent proj.
First with no pp.
Render time 1.3 min.
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Another sneak peak for animation.
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Almost done with the animation.
optimised textures and geometry renders ~20 min per frame.
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Hi Nekrobul, you have nice sets of render here. i like your exterior. looking forward to the car animation :)
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Thank you, i am hoping to finish it ASAP. Actualy i am beeng riped apart between couple of exteriors and animation.
BTW - speaking of insane numbers of gometry, i don't think V-ray can handle this.
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Meanwhile.
Last image without PP
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Early tests from the new scene.
PP is nothing special mostly coloristics.
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Renders from today.
Will be happy to hear C&C
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Preview of the intro for our studio we are working now.
Still a little draft.
Preview rendertime 50s-5s per frame.
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Couple of frames from today.
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Couple of frames from today.
Hi....Love these Images.....great renders....i like 3rd image most....if you don't mind, can you share your wooden floor material here?..cheers.
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Couple of frames from today.
Hi....Love these Images.....great renders....i like 3rd image most....if you don't mind, can you share your wooden floor material here?..cheers.
Hi, thanks.
Sadly i cant shere this texture i am using it for comercial propouses.
I can dive hint, i used Corona AO for the reflection, reflection glosines and difuse with bitmap in radius slot.
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Didin't had much time to upload pictures from latest works.
Here compilation of fineshed and still unfinished projekts from last month.
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And more
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And teo short animations made last week for demostration.
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I feel like there's a hidden message there with those trolley tracks leading right to the toilet...
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Has anyone found a comfortable way of blending two diferent liquids?...
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nice test on the animation.. how come your last images of interior are very noisy?
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Sorry i miskliked and puted tests and wp images X_x i,ll try too swap them today.
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Couple of renders from today.
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Exterior quickie.
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Some late night work
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And more from today
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Rendertime 4h each 200 pases