Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Digital Esthetics on 2024-09-10, 13:58:03

Title: Mesh transition blending
Post by: Digital Esthetics on 2024-09-10, 13:58:03
Hi. I've been trying to blend together meshes in some instances where you have sand coming up towards a rock. Usually what happens is that you have a sharp edge between the meshes. But I would like it to blend.
To see exactly what I mean check the YT video where a guy achieve this in Vray.
I have tried Corona Round edge map. but it only rounds outer edges, and I cant get it to blend to meshes together.
Anyone else tried this?


Title: Re: Mesh transition blending
Post by: romullus on 2024-09-10, 14:34:49
Hi,

You would need to use Corona distance map, not Corona round edges.
Title: Re: Mesh transition blending
Post by: dzintas on 2024-09-10, 16:09:49
Hi,

You would need to use Corona distance map, not Corona round edges.

He most likely means part from around 8:40. Where vray equivalent of rounded edges was used to blend between different meshes.
 
Title: Re: Mesh transition blending
Post by: Digital Esthetics on 2024-09-13, 11:16:39
Hi,

You would need to use Corona distance map, not Corona round edges.

I will try this see if there is a difference. I were able to blend together a little bit not as good as vray