Chaos Corona Forum
General Category => General CG Discussion => Topic started by: ysrimtz on 2024-08-30, 15:49:14
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Hello everyone,
i am creating a floor with custom shape pattern, but i want to do it in a procedural way like Floor generator.
and at the end i will apply Multi Map texture to it. How could i do so.
This is custom shape. That needs to be placed on my Floor.
(https://i.postimg.cc/vmGBS6cS/ysrimtz-0-1725025140856.png) (https://postimages.org/)
This is my Floor..
(https://i.postimg.cc/90wFqdnz/ysrimtz-1-1725025397612.png) (https://postimages.org/)
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Hi, I would personally use the array modifier for creating base area. Next steps really depends on your needs and preferences. You could cut out the form procedurally using a Corona slicer material or create it as a mesh with booleans.
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I would consider Corona pattern. Requirement to use multi map complicates the task considerably, but doesn't make it impossible.
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I would consider Corona pattern. Requirement to use multi map complicates the task considerably, but doesn't make it impossible.
That's a good alternative! The main drawback of the Corona Pattern is that there isn’t an option, like in a proxy, to temporarily display the geometry in the viewport or even convert it to a mesh. Having a mesh is essential if the project requires export to WebGL or a real-time engine, and being able to display it in the viewport helps understand the shape and scale better. (just my 2 cent)
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But for webgl that amount of geometry would be overkill, would need to convert that pattern to a texture..
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But for webgl that amount of geometry would be overkill, would need to convert that pattern to a texture..
As always, it depends on the project scale and goal.
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This should be possible to achieve with Railclone. Approach would be similar to hexagonal pattern
Also, have a look at this:
https://forum.itoosoft.com/railclone-pro-(*)/paving-pattern-help/