Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: PWM-E on 2024-08-06, 16:53:02
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I want to make a car tire shader
however, I am banging my head on how to make it more procedural.
I want to drive sidewall via the vertex map and dirt on the main surface via another vertex map
How do you set up vertex maps in corona c4d
Ideally, I want to be as procedural as possible so I can reuse it on different tires.
I made one for octane but struggling for Corona
any ideas/recommendations or examples I could follow?
Thank you
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Take a note:
Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your "look-dev" scene.
Otherwise we're all wasting time with guessing... and merely expressing personal opinions.
Also, check "Cosmos" library and other resources... e.g. https://www.corona-materials.de/en/material-library/- (https://www.corona-materials.de/en/material-library/-)
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Take a note:
Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your "look-dev" scene.
Otherwise we're all wasting time with guessing... and merely expressing personal opinions.
Also, check "Cosmos" library and other resources... e.g. https://www.corona-materials.de/en/material-library/- (https://www.corona-materials.de/en/material-library/-)
Yeah, my bad.
Basically here is what I did in Octane some time ago.
Basically, the idea is to make the same in Corona. I have piped in a ton of different noise maps to generate various different layers of dirt and linked gradients to them to have variation in dirt
Currently, in corona I have bog standard tire material with nothing fancy
attached image
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Decals...
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100% The new bendy decals are AMAZING! Perfect for this and done in no time :-)
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I was hoping to avoid doing that with decals but looks like it will be he way