Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Redeemer on 2024-07-02, 22:08:10

Title: Corona 12 - c4d vs 3dsmax
Post by: Redeemer on 2024-07-02, 22:08:10
First of all thanks for all the hard work. Really happy with curved decals and all the other improvements.

BUT (don't want to complain)

Why don't we -as c4d users- get the scatter instance brush option. It was just this option that I was looking out for. Is it due to technical difficulties that it isn't possible to implement this option into c4d or is it planned to be there in some update later on?
Title: Re: Corona 12 - c4d vs 3dsmax
Post by: Nejc Kilar on 2024-07-03, 10:24:56
Howdy! Each DCC has its own specifics which makes implementing certain functionality more difficult in one that in the other. Be it due to the APIs at play, limitations of the DCC itself and things of that nature.

Even if there are limitations with the DCC itself the dev team typically tries to overcome them but sometimes it happens that things simply require way more time than expected. This would be one of those times but to end on a positive note, with no promises however, we are working on bringing this functionality over :)
Title: Re: Corona 12 - c4d vs 3dsmax
Post by: TomG on 2024-07-03, 13:52:53
Definitely will arrive in C4D too, just it will take longer than we'd hoped. The core Scatter functionality itself took longer to complete than anticipated, which didn't leave enough time to handle the extra complications / differences that come with the way C4D handles some things. But fear not, it's on the cards to come to C4D in the future!
Title: Re: Corona 12 - c4d vs 3dsmax
Post by: Redeemer on 2024-07-04, 08:58:09
Awesome news guys! Thanks!