Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: zaar on 2024-07-02, 10:02:34

Title: MultiMap Gamma variation controll
Post by: zaar on 2024-07-02, 10:02:34
Hi!

Often I find myself adding random variation to instances, mesh elements or Tile IDs using MultiMap with a single input and random gamma. But it often makes some elements too bright, and I have to "pre-darken" the color. If I could control a bias of the gamma or even have a -/+ controll like on the UVWrandomiser it would be really great! So I could make it go -5% and only +1%. Acctaully having - and + for hue, sat and gamma would be great. I don't know if it's usefull for hue, but for sat and gamma it definitely would.

Anyone else been thinking the same thing?
Title: Re: MultiMap Gamma variation controll
Post by: romullus on 2024-07-02, 10:14:49
Yes, bias control for gamma and possibly for saturation is something that i would love to have.

+1
Title: Re: MultiMap Gamma variation controll
Post by: tatarka on 2024-07-02, 11:18:16
+1
Title: Re: MultiMap Gamma variation controll
Post by: Avi on 2024-07-09, 20:16:59
We have logged this as a feature request in our system.

(Report ID=CMAX-1165)
Title: Re: MultiMap Gamma variation controll
Post by: zaar on 2024-07-09, 20:19:15
Thanks!