Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Otuama on 2024-05-12, 00:00:03
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Hi all,
I'm rendering an animation of a data centre.
(https://imgur.com/yo8qDUq)
https://imgur.com/yo8qDUq (https://imgur.com/yo8qDUq)
It has quite a few lights in the scene and my tests have shown that some lights are flickering.
I'll post a proper example when more frames are rendered but thought I'd post this now to try to determine a solution.
I'm using UHD cache.
It was flickering with Adaptive Light Solver (ALS) on.
I'm doing a test with ALS off
And another with ALS off & environment sampler set to Precise (rather than adaptive).
Flicking through the frames it looks like I'm still having the issue.
Does anyone have any ideas how I can stop this?
Thanks
P.S. Images don't seem to be working so I've posted a link of what it looks like
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You have to precalculate uhd cache for animations. Here's a link with more info: https://support.chaos.com/hc/en-us/articles/4528617365649-How-to-use-the-UHD-Cache-for-animations-and-stills-in-Corona-for-3ds-Max
If you don't want to play around with that. Then just switch to path tracing, slover but less problems.
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I am sharing some articles from our knowledge base, they can help you to troubleshoot the issue.
https://support.chaos.com/hc/en-us/articles/7777270371473-How-to-fix-flickering-in-animations
https://support.chaos.com/hc/en-us/articles/4528617365649-How-to-use-the-UHD-Cache-for-animations-and-stills-in-Corona-for-3ds-Max