Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: aaouviz on 2024-05-07, 21:46:17

Title: MultiTexture odd behaviour
Post by: aaouviz on 2024-05-07, 21:46:17
I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.

Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.

I recall this used to work correctly. Right?
Title: Re: MultiTexture odd behaviour
Post by: Avi on 2024-05-10, 12:11:47
Hi,

I am unable to reproduce this issue on my end.

Please see the video attached.

I hope you are not referring to the 3rd party multitexture plugin but to Corona multimap.

I am using 3ds Max 2024 and Corona 11 HF 2.
Title: Re: MultiTexture odd behaviour
Post by: hurrycat on 2024-05-10, 13:04:07
Perhaps you have Global Rendering disabled in SME? (Options -> Enable Global Rendering or teapot icon at the bottom left of the window)