Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Fortune_Lime on 2024-04-24, 16:46:36

Title: Help creating material with CoronaTileMap
Post by: Fortune_Lime on 2024-04-24, 16:46:36
Hi

I'm trying to create a material using the CoronaTileMap which is a wood effect porcelain tile, as per the attached example. I'm sure it's quite simple but I'm missing something and I can't make it work correctly. Could anyone please help me out with this?

My initial thought was to have individual wood plank bitmaps plugged into a multimap, mapping randomizer and then to tile colour but I can't get the UVW mapping to look right. I've also attached a screenshot of the current material setup and IR from the VFB showing some kind of result.....

Thanks!
Title: Re: Help creating material with CoronaTileMap
Post by: romullus on 2024-04-24, 18:46:53
Did you check UV mapping of the wall object, maybe it's wrong?
Title: Re: Help creating material with CoronaTileMap
Post by: Fortune_Lime on 2024-04-25, 11:22:48
Hey Romullus, thanks for your reply.

I did check the UVW mapping of the wall object and it was set to RWS, although I since realised the plank bitmaps were not set to RWS. Once I did this and figured out the correct UV sizes it has started to look more as expected. Not quite perfect, but getting towards the end goal. As attached screen grab from VFB

Thanks again!
Title: Re: Help creating material with CoronaTileMap
Post by: maru on 2024-04-25, 13:44:41
Yep, I was about to say it looks like a texture with RWS enabled projected onto an object without RWS (or the other way around) and then saw your reply.
Remember that if you want to control the texture scaling or other params of the mapping on one or more objects you can use the "UVW Xform" modifier for this. It works with RWS and without it.
Title: Re: Help creating material with CoronaTileMap
Post by: Fortune_Lime on 2024-04-25, 13:50:25
thanks Maru, I hadn't thought of the UVW Xform Modifier - I'll try this out too with this TileMap Material.

Cheers all