Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Simon11 on 2024-04-05, 15:15:32
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Hello, I want to ask, is there any difference between those two ?
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both are better depending on use cases.
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I would say they are more different than they are similar. If you want to compare, then closer match would be xform modifier and scaling.
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I prefer FFD just because I can leave it in the stack.
There's also this modifier that is very useful:
https://www.scriptspot.com/3ds-max/scripts/transform-mesh
But as romullus said, it would be proper to use xform to "normalize" the scale of the object. For small trasnforms it doesn't matter but at one point the object may not render properly because of the scale issue
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When scaling on object level you need to keep in mind that the scale factor is inhibited by any children hierarchy linked to it, which is especially problematic with animations and non-uniform scaling but generally with anything further down the road - controllers, procedural map scaling, modifiers etc. Let's say you scale a plane to 25%, that way units in modifiers (for example shell thickness) is also 25% of what the value actually is (so now, 10 mm in the modifier become 2,5mm in actual thickness on the plane).
When scaling, either scale in sub-object mode or use an XForm modifier, that way scale on object level still remains 100%.
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Thanks for help