Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: dj_buckley on 2024-03-27, 12:44:49
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Has anyone experienced Ctrl+Z or Undo in general consistenly crashing their scenes? I'm in Max 2024 and Corona 11 - pretty sure it's a Max issue though.
But I'll start a new scene and everything works fine for a while. Then (randomly) Ctrl+Z will crash Max, and from this point, any instance of Ctrl+Z in that scene results in a crash. The rest of the scene works fine but once I've had that initial crash - Ctrl+Z becomes a no go zone. It's driving me insane.
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You can capture a minidump from the crash and send it to us. We may be able to tell you what the culprit is (it could be Corona, 3ds Max, 3rd party plugin, or something else).
https://support.chaos.com/hc/en-us/articles/4649117083409-How-to-report-issues-3ds-Max
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Has anyone experienced Ctrl+Z or Undo in general consistenly crashing their scenes? I'm in Max 2024 and Corona 11 - pretty sure it's a Max issue though.
But I'll start a new scene and everything works fine for a while. Then (randomly) Ctrl+Z will crash Max, and from this point, any instance of Ctrl+Z in that scene results in a crash. The rest of the scene works fine but once I've had that initial crash - Ctrl+Z becomes a no go zone. It's driving me insane.
Hi,
This seems to be the known behavior of the malware found in the scene.
Press H and check if there are any objects (they are usually empty) with strange names (the ones I am aware of were Chinese).
If you found any, deleting them will not work - you will need you download and install [urlhttps://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7342616782204846316&appLang=en&os=Win64]Scene Security tools[/url], then reopen the scene.
It will automatically detect the malware and delete it. Afterwards, you can locate and delete the objects with strange names.
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Hi Aram
If I'm not mistaken, isn't that script a default part of the Max install these days?
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Not quite, as it is a separate plugin which also received updates. I am not sure how the installation was done on your side though.
Just search in Add or Remove programs (installed apps on windows 11) for 3ds Max Scene Security tools.
If it appears, you have them, if it doesn't, you don't.
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"The 3ds Max Security Tools are installed by default in recent copies of 3ds Max, and updated versions are available directly from the Autodesk App store. To make sure the Security Tools are active, do the following: In 3ds Max, go to Customize > 3ds Max Security Tools. Make sure the Enable Protection button is checked."
The page you linked too also shows the same screenshot I attached, but it demonstrates that it'll automatically tell you if an update is needed. Either way I installed the latest one and reopened the scene. Nothing happened.
I'll make it happen shortly and upload the mini dump
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Hopefully the attached help. The report summary suggests its a Corona issue
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Hi, can you try to repro it with other renderers such as Arnold, V-Ray or scanline so we can be sure that it's a Corona specific issue only and not 3ds Max.
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Does the mini dump not reveal anything? Also the report explicitly states the Corona DLL that caused the crash no?
I'll give Scanline/Arnold a go, but as I say, as with most of the bugs I find, they're very temperamental and random. I'll see what I can do.
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Hi,
The minidump tells us what has crashed but we don't know what exactly triggered the crash. So, we would need the scene file with the repro steps so we can check if only Corona is crashing, or all render engines are crashing.
You can start a ticket and send us the scene file, minidump + repro steps here: https://support.chaos.com/hc/en-us/requests/new
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Not sure if I ever sent a scene for this, probably not. However it happens on pretty much every scene I work in these days so I've just uploaded a scene where this is happening consistently - Request #312794
Repro Steps:
- do something
- press Ctrl +Z
It's worth noting, this scene was working fine for weeks, then I had a random crash (not Ctrl +Z), now ever since that crash the Ctrl +Z issue has appeared.
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- do something
- press Ctrl +Z
Have you installed any new scripts lately?
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No nothing, it's been happening for years. I've kinda learnt to live with it these days, but it's easily my biggest time waster. On the plus side I rarely make mistakes these days
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On the plus side I rarely make mistakes these days
lol!
Maybe backup your ENU and then delete it, open your projects that crash and see if it happens again. If so you probably have something corrupt in there. Sometimes some scripts can do some callback or something and hang/crash on undo.
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Maybe backup your ENU and then delete it, open your projects that crash and see if it happens again. If so you probably have something corrupt in there. Sometimes some scripts can do some callback or something and hang/crash on undo.
Wouldn't that affect my entire 3DS Max install? For example, if I start a fresh scene it works fine again until it doesn't. It's just that file now that crashes on Ctrl + Z
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Wouldn't that affect my entire 3DS Max install? For example, if I start a fresh scene it works fine again until it doesn't. It's just that file now that crashes on Ctrl + Z
Not sure what you mean by 'affect my entire 3dsmax install'. The ENU just holds your custom settings so when you move that folder (temporarily) then 3dsmax will load as per default settings, scripts/custom key bindings, menus etc will all be reset. My point is you can just do this as a test and see if ctrl+z is crashing on those projects. If so, you know that something in your ENU is broken. You can then go ahead and delete the new ENU and put your old one back so you have all your settings again and 3dsmax will return to how it was before you did this test (you need to do this while 3dsmax is closed).
Next Steps:
This means you have isolated the issue and its certainly related to something broken in your ENU. At which point you can decide to leave it or to start over and backup your key bindings, menus etc by saving them out from the Customize > Save Custom UI (and load them back in using the same menu after starting with a fresh ENU). This will save you some time regarding your UI, however it would then be wise to install your scripts as you need them (not all at once), this way if one of those scripts is the issue you will find out which one since you can just do a few ctrl-z throughout the day until you can repeat the crash.
FYI there is no harm in having multiple copies/backups of the ENU, if you are under a deadline you can just swap back to the one you need for all your daily stuff (even though its broken) while building a fresh one. I have about 5 different ENU setups for different clients which match their setup, this way I can troubleshoot things in their environment to replicate errors they are having.
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Apologies, I just meant if my ENU file was corrupt then surely that would affect 3DS Max in general and not just a specific scene file?
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Not really, some scripts have callbacks, which means they listen for an event and then trigger on their own, this could be specific to some projects. There is also other things that could be related like a plugin or script its sourcing from somewhere else, fails then crashes, etc.