Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: dj_buckley on 2024-02-20, 18:37:01

Title: MtlOverride - Preserve Glass
Post by: dj_buckley on 2024-02-20, 18:37:01
See screenshot.

My glass material 'Glazing' is respected by the 'Preserve' feature usually, but if, for example, i put it inside a Ray Switch then the Mtl Override no longer displays it as Glass despite them all just being instances of each other
Title: Re: MtlOverride - Preserve Glass
Post by: Aram Avetisyan on 2024-02-21, 11:27:58
I think nested material override exclusion is not supported, it may work e.g. for Multi/Sub-object but not for Blend or Rayswitch.

This will be more like a feature request for material override exclusion to support possible nesting.
In your case, I think it is much easier to simply select objects with Select material and just exclude them by adding to the list.
Title: Re: MtlOverride - Preserve Glass
Post by: dj_buckley on 2024-02-21, 11:36:20
I think nested material override exclusion is not supported, it may work e.g. for Multi/Sub-object but not for Blend or Rayswitch.

This will be more like a feature request for material override exclusion to support possible nesting.
In your case, I think it is much easier to simply select objects with Select material and just exclude them by adding to the list.

Normally yes, but in this instance the glass is attached to the window frame geometry and it's not practical to detach it all first.  I can work around it, it's all good.  But let's add it as a feature request
Title: Re: MtlOverride - Preserve Glass
Post by: Aram Avetisyan on 2024-02-21, 12:08:03
Ok, this is reported now.

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