Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Piotrek 3D on 2024-01-25, 18:14:48

Title: Procedural dunes
Post by: Piotrek 3D on 2024-01-25, 18:14:48
Hi guys, I have problem with creating Corona material for large area of a Saudi Arabia desert. I don't want to sculpt whole desert in zbrush with lot of geometry so I thought it would be nice to know how to create perfect material as an imitation of a large sand dunes. With the displace map and small geometry. Does someone knows how to approach this kind of material?
Title: Re: Procedural dunes
Post by: Tom on 2024-01-26, 04:54:51
Hi,

I've never had to work on sandy landscape, but I'd try by using this map (free download):
https://www.poliigon.com/texture/wavy-sand-texture/6997

I know it's meant to be for a small surface of 9sqm, but given the appearance of such dunes is pretty fractal, it may work for larger areas as well.
Give it a try.
Title: Re: Procedural dunes
Post by: Aram Avetisyan on 2024-01-26, 10:31:12
Hi,

It all depends on the final look and needed detail (close-up for from far).

Starting with some kind of material/base will be good, so just give it a go by approaching as with any other material.
Title: Re: Procedural dunes
Post by: Beanzvision on 2024-01-26, 10:53:20
Maybe this might help? ;)
Title: Re: Procedural dunes
Post by: Piotrek 3D on 2024-01-27, 00:41:32
Thank you