Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Giovanni Stengel on 2024-01-11, 20:58:10

Title: Tiling a material on decal? How to? [SOLVED]
Post by: Giovanni Stengel on 2024-01-11, 20:58:10
Hi Everyone, is it possibile to use tile a material on corona decal? I am using corona 11.

I have a polished concrete material with his uvw map and I want to overlap on this just the bump of another cracked concrete material with a totally different dimension.
If I use the new corona decal, checking only bump (or bump and displace), I don't see the option to tile this material.

Any suggestions? Thank you!!!
Title: Re: Tiling a material on decal? How to?
Post by: romullus on 2024-01-11, 21:44:53
Use real-world mapping on both, decal object and in material that's assigned to it. Your textures will be tiled automatically then.
Title: Re: Tiling a material on decal? How to? [SOLVED]
Post by: Giovanni Stengel on 2024-01-12, 11:38:25
Thanks Romuluss! Then I used corona triplanar map to control the scale of the material since it is not possibile to apply uvw modifier on corona decal.
Title: Re: Tiling a material on decal? How to? [SOLVED]
Post by: romullus on 2024-01-12, 12:10:19
Triplanar is not needed for decals, it's only useful for objects that have no UVs, or when attaining reasonably good UVs is impractical. Decals have perfect UVs and when you want to adjust texture size and/or tiling, you do this in texture maps themselves. Enabling real-world mapping in decal object and in texture will make sure that you'll have consistent texture size across different decal objects.