Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: PBSeb on 2024-01-05, 18:50:00

Title: Displacement incorrect
Post by: PBSeb on 2024-01-05, 18:50:00
Hi all,

I'm coming here as I've tried several things over the course of the day including using Booleans / modeling this in. Trying a decal. Only using bump which looks naff.

Literally, all I'm trying to do is deboss this bird logo into the cylinder

Any takers as to what I'm doing wrong?

Thanks in advance
Title: Re: Displacement incorrect
Post by: romullus on 2024-01-05, 19:02:38
Hi,

Try to set min level to 0 and max level to - 0.3 or whatever depth that you need.
Title: Re: Displacement incorrect
Post by: PBSeb on 2024-01-05, 19:06:23
Exact same result. This is one of those times where something that should take 2 mins takes all day :') hahaha
Title: Re: Displacement incorrect
Post by: John_Do on 2024-01-05, 19:21:28
Invert the image colors and also invert the min displacement level ( minus 0.3 ).
Title: Re: Displacement incorrect
Post by: PBSeb on 2024-01-05, 19:28:28
Same exact outcome, just inverting an invert
Title: Re: Displacement incorrect
Post by: davetwo on 2024-01-05, 21:23:03
linear displacement normally requires a + and - value where 50% grey = 0%.

So in your case 0% displacement is grey (use a soild colour layer) and the dove bitmap is -X (use the image on top multiplied) with and equivalent +X value 
Title: Re: Displacement incorrect
Post by: davetwo on 2024-01-05, 21:31:35
This
Title: Re: Displacement incorrect
Post by: John_Do on 2024-01-06, 10:47:54
Same exact outcome, just inverting an invert

Nope, you must be doing something incorrectly since it works on my side.

@davetwo is right, the correct workflow is to use a different map than for the bump and use a 50% gray color where the geometry should not move. But Corona allow you to set min/max level ( some render engine only have one value = the total height of the displacement ) and you can take advantage of this. So -3/0 with a black and white map or -3/+3 with a gray map is really just the same thing.

(https://i.imgur.com/keuXiYY.png)