Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Daily Builds => Topic started by: rowmanns on 2023-12-13, 09:15:50
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(https://forum.corona-renderer.com/index.php?action=dlattach;topic=41598.0;attach=192038;image)
For all information about the daily builds and the download link, see: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2023-12-13.exe (https://drive.google.com/open?id=1SxZ5ccgonWyVh1VbLxemCb8muK5nfAk9&usp=drive_fs)
Note: The following will be released as a hotfix for v11 in the new year
General- Added Gamma Correction tone mapping operator.
Bugfixes- Fixed a crash with the nodes group replacement in ObjectReplacer.
- Fixed rare issue where sun is disconnected from its target after loading a scene.
Scatter- Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
- Fixed an issue with the improper display of the edge trimming tip.
- Fixed incorrect edge trimming for instances of hierarchical/group models.
- Fixed edge triming map usage detection for the hierarchical/group models.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-05.exe (https://drive.google.com/open?id=1gVkq2yz7AjQGlMnaOzeHOOdQ8RiKbl77&usp=drive_fs)
Note: The following will also be released in the upcoming v11 hotfix
Bugfixes- Fixed DrServer crashing, when passing `--noGui` switch. (also fixes issues with running DR as a windows service)
- Fixed color picker stuttering when changing values via HWB.
- Fixed crash when Chaos Scatter distributes empty Corona Proxy.
- Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
- Fixed rare crash in Scanned Material.
Scatter- Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction. (again)
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-17.exe (https://drive.google.com/file/d/1dk58Lhz9SIUsq7jl2jssGpnfszEId4Lf/view?usp=drive_link)
User-Facing Improvements- Added "Additional outputs" to MultiMap.
- Added normal direction indicator for Corona PatternMod crop box.
- Added message box with confirmation of deletion of animation keys/layers in SceneCleaner Power Tool.
- Lister - added option to reorder tabs by mouse dragging.
- Users can use both the pattern and the base object UVWs for Corona PatternMod texturing.
- Added option to distinguish by materials to Cryptomatte.
- Added posibility to use batch loading together with additional inputs of MultiMap.
- Added 3 toggleable locks to the tilemap UI, which constrain tile size & offset & shrinking.
- Added the ability to generate automatic caps for the pattern geometry sliced by a pattern crop box.
- Added the ability to zoom and navigate in the the curve editor.
Bugfixes- Fixed "Apply denoising to this element" checkbox not affecting Optix denoiser.
- Corona Pattern modifier's "Fit in object/world space" actions are now tracked by undo.
- Fixed a bug with the nodes group replacement in ObjectReplacer.
- Fixed an issue where importing Cosmos materials with child materials did not work.
- Fixed animated proxy conversion from V-Ray to Corona creating corrupted frames.
- Fixed LUT not working when the path is relative and the scene is saved on another drive.
- Fixed a crash when parsing RailClone objects.
- Fix of wrong tile width/height during lock when one of them is zero.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-29.exe (https://drive.google.com/file/d/1KXS8gEweLMq7q2G5CGoVI9_KnnZdyq0K/view?usp=drive_link)
User-Facing Improvements- Added bend parameters for decals.
- Improve performance of Corona renderer with bucket rendering on high-core count machines.
Bugfixes- Fixed a typo in Tile map tooltips.
Scatter- Improved performance of surface scattering when using a density map.
- Edge trimming via checkbox now works in Corona Renderer.
- Fixed an inaccurate calculation in the instance collision detection process when specifying the surface random distribution by a map and using a rest pose time-frame.
- Fixed incorrect edge trimming for instances of hierarchical/group models.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
Warning! There is a major bug in this daily build causing a crash once a Corona Camera is created or selected! This will be fixed in the upcoming versions.
chaos-corona-12-3dsmax-daily-2024-03-05.exe (https://drive.google.com/file/d/1EcQDG6PPTYIhGaeVDdp7tVm2p0GvKFKL/view?usp=drive_link)
User-Facing Improvements- Added a toggleable lock button for Corona Decal to lock width to height aspect ratio.
- User-Facing Improvements: added glossiness mapping for clear-coat in CoronaScannedMtl.
- Viewport display of camera's focal plane was enabled in the camera view and parameters to enable it and change its opacity were added.
- Added the option to fit Corona's Pattern crop box using another object size and transformation.
- Added the option to ignore bump in Corona Curvature map.
- Added option to select objects in the scene that will be included in/excluded from environment illumination.
- Added the Alpha interaction option into the CoronaScannedMtl.
Bugfixes- Fixed rare NAN caused by an error in VFB.
- Fixed rare NAN in Caustic solver.
- CoronaNormal map uses fixed gamma = 2.2 in OCIO mode for gamma correction (enabled by "Add gamma to input").
- Fixed issue where some scenes with Chaos Scatter might load for infinitely long time.
- Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe (https://drive.google.com/file/d/1FqiBS480OSKPkQXsnqXrPElRFhUDYZjW/view?usp=drive_link)
User-Facing Improvements
- Added accurate sampling mode for environment maps that is slower but delivers more accurate results (especially for large environment maps)
- Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
- Added option to delay Bloom&Glare computation after rendering
- Improved the conversion from VRayMaterial to Corona Physical material (especially metals and colored reflections), this change influence also imports from Chaos Cosmos
- Extended range of solar elevations supported by the PRG sky model, now is possible render all solar elevations down to -12 degrees
- Added rollout in CoronaCamera to define Environment Overrides. Each override can be defined with 3 options: Inherit (default), Enable and Disable
- Added warning about Corona not fully supporting OCIO color managment workflow
- Added the possibility to define visibility of Corona Pattern using texmap
- Corona VFB now displays the rendered image with correct display/view transform when OCIO color management is used
Bugfixes
- Added back support for motion blur in Corona Standalone
- Metalness setting in the converter is now respected when converting V-Ray and Autodesk Physical materials
- Superfluous sky darkening by the clouds for low solar elevations removed
Regression bugfixes
- Fixed issue with 3dsMax crashing, when CoronaCamera is created from Corona Toolbar
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-06-07.exe (https://drive.google.com/file/d/1TotPi8GIhzMEy0rWmLdocIzPdgkU5TGx/view?usp=drive_link)
Major User-Facing Improvements
- Added initial support for export to Vantage. Users can now export and render in Vantage with one click (Render settings > System > Export+Render specifying .vantage format).
- Added new reskinned VFB 2.0 rewritten in Qt.
User-Facing Improvements
- Added the possibility to define visibility of Corona Pattern using texmap.
- Added lift, gamma, gain tonemapping operator.
- Significantly improved speed of loading of Corona and Scatter plugins.
- Improved rendering speed up to 25% on DUAL CPUs.
- Improved UI of Camera Environment overrides.
- Added the option to override the environment map in Corona Camera.
- Added the option to apply the LUT in linear color space instead of gamma-mapped one.
- Fixed crash when opening Corona Color Correct Texture curve editor with an empty curve.
- Considerably speed up saving in 3ds Max (up to 10 times in some scenes), when the scene contains Corona Bitmaps.
VFB 2.0
- Smoother IR and faster overall interaction during IR (viewport IR not fully integrated yet).
- Added possibility to compare different resolution renders.
- Added loading of Corona EXRs and editing them through. Drag and drop into VFB is also supported.
- Added support for multiple Lightmix elements.
- Fixed VFB not closing after changing active renderer.
- Fixed crash and freeze during IR after changing active renderer.
- Added maxscript access to tonemapping “Load” and “Save” buttons in VFB 2.0.
Bugfixes
- Cryptomatte render element now works correctly in DR and in resume render.
Scatter
User-Facing Improvement
- Improved viewport draw performance in Full and Box preview modes.
- Introduced adaptive previz for these two modes, which improves the responsiveness in case of frequent viewport redraws and large number of instances.
Bugfixes
- Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.
- Fixed issue when an outdated persistent config file is found. The issue is handled instead of showing an error/warning message.
- Fixed issue where the method of export may introduce small floating point errors in the geometry data (a fix primarily targeted for the V-Ray cloud export).
Regression bugfixes
- Fixed issue where toolbar icons were replaced by text.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-RC1.exe (https://drive.google.com/file/d/1H5ScXnwG1BZgeLhJSdT7LNk4Onz_lQr9/view?usp=drive_link)
User-Facing Improvements
- Added an option to the System Rollout of Render Setup to directly render the scene in Vantage.
- Added information about Corona EXR color space in the history item tooltip.
- Added name of the currently edited LightMix element into the LightMix tab.
- Added density scaling parameter in CoronaSky clouds (missed in the previous changelog).
- Corona Bitmap will now use the Color space selected in the Open file dialog.
- Added warning about deprecating Corona Material Library and moving it to Cosmos.
- Added an error message when attempting to export a sequence to Vantage/Standalone.
- If the current Max scene is not saved, it is exported to the %temp% folder upon clicking the "Render in Vantage" button.
Bugfixes
- Fixed issue where message boxes or dialogs shown in VFB2 stays visible after VFB2 is closed.
- Fixed issue where VFB2 buttons were not properly disabled when switching from/to picking mode, editing mode, history comparison.
- Fixed issue where loading CXR with unknown color space into VFB2 would lead to crash. It now shows warning and does not crash.
- Fixed issue where Corona Camera environment overrides checkboxes appear as garbled text in the 3ds Max Track View.
- Fixed crash in VFB2 when right-clicking on the DR entry.
- Fixed DR tab in VFB2 not cleaning the old entries properly.
- Fixed light mix tab flickering in VFB2 (e.g. during IR update).
- Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, dr passes, noise limit).
Regression bugfixes
- The Bloom & Glare progress is now shown in the VFB2.
- Fixed issue where docked VFB would only render in a small region, while the rest of VFB would be black.
Scatter
Major User-Facing Improvement
- Scatter instance brush: place or erase scatter instances freely or according to scatter settings.
User-Facing Improvement
- Introduced on-demand mesh optimization/simplification (controlled by the polygon limit) to ease the viewport load in full mesh preview mode.
- Extended the UI, so translate, rotate, scale and density control maps could be disabled/enabled easier.
- Introduced hit-testing optimization, which overcomes a very noticeable lag on hovering/selecting scatter with many visible instances.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-RC2.exe (https://drive.google.com/file/d/1TkRUhfVHlBEaoyqwKs33lfaVJVxk-X1l/view?usp=drive_link)
User-Facing Improvements
- Added old VFB double click (fit to render) functionality to the new VFB2.
Bugfixes
- Fixed issue where Aperture Dialog would become larger after every collapsing/expansion of the collapsed properties.
- Fixed VFB 2.0 being small for first open and each time render settings were opened and closed.
- Fixed old and new VFB 2.0 not having consistent IR resolutions between first and later runs.
- Reenabled 3ds Max hotkeys that were disabled when VFB 2.0 had focus. Removed Ctrl+C hotkey copying VFB2 content.
- Fixed rare crash occurring during material renaming in lister.
UI/UX improvements in VFB2
- Fixed missing update when editing history items.
- Forbid of showing context menu for names of history items.
- Fixed color probe to always adapt size to fit the contents.
- Tabs widths were made smaller to better fit on High-DPI monitors.
- Disabled expandable buttons are no longer highlighted.
- Fixed a rare issue where a render region from a previous rendering could be used during the first second of a new render.
- Fixed crash when entering in aperture dialog's spinbox.
- Prevented turning on 3ds Max's walkthrough mode when navigating with up-arrow in render elements combo box.
- Fixed crash in VFB 2.0 when removing comparison while editing CXR.
- Fixed issue where rendering would get stuck in clean-up phase when any menu was opened.
- Fixed rare crash that occurred when changing resolution of IR while denoising.
- Fixed issue where CoronaSky connected to Camera environment map override did not work with volume shader.
- Fixed scaling issues on high dpi monitors - VFB 2.0 UI should now correctly upscale on high dpi monitors.
- Fixed issue where saving defaults and loading would lead to crash.
- Fixed rare freeze which occurred when certain render stamp tokens are used and tonemapping/lightmix is being changed.
- Fixed Bloom&Glare aperture editor button being disabled after loading a scene with enabled custom aperture.
Scatter
Bugfixes
- Fixed issue with missing icons in Max 2025.
- Fixed multiple issues with the "Adaptive previz" mode:
- A crash on switching to full mesh preview when painting/brushing is active.
- "Adaptive previz" doesn't react upon user view pan, zoom, rotate for specific scenes.
- Avoid unnecessary recomputation on "Adaptive previz" enable/disable.
- Fixed crash when using Scatter as an input in Corona DistanceTex.
- Various minor fixes:
- Fixed crash on deleting a distribute-on object.
- Added precise control on when the painted/edited instances should be cleaned/removed and preserved when it is possible/safe.
- Added safe undo support on clearing instances.
- Minor fix on the display mode control during brushing/erasing so it is consistent with the legacy edit-only mode.
- Minor fix on the default display mode.