Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Philw on 2023-11-07, 18:25:45
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Is the new Tile Shader going to develop into a Corona native brick shader alternative? Cheers
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No reason it can't be used for that already :)
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Think I need some insights into its workings then!
Any documentation yet? Or is it too early?
😉
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the new corona tile shader as i see it in max forum is more powerful than maxons brick shader, i flow the test there since some time.
but a lot less power full than the TilePro plugin, which is also native Corona compatible (from 3dtools.info).
on a side note: i admid i am not unbiased as i invented TilePro, but i am confident it is the probably unbeaten best tile shader on the planet, on any platform;)
i use it myself daily in any project.
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Thanks Stefan - indeed - plus I'm already one of your customers :-)
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TomG - I guess what I'm missing then is some of the randomization options that are in 3DSMax? TileID for the Mapping Randomizer and Multishader and being able to input / output multiple connections for bump, displacement etc?
Feel free to be rude to me if I'm missing somethign!
Cheers,
Phil
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Most or all of those are planned for C4D, just a matter of waiting for the next daily build :) Our aim as always is to keep things as close as possible between the two programs.
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TomG - I guess what I'm missing then is some of the randomization options that are in 3DSMax? TileID for the Mapping Randomizer and Multishader and being able to input / output multiple connections for bump, displacement etc?
Feel free to be rude to me if I'm missing somethign!
Cheers,
Phil
As Tom mentioned, these are planned for C4D too. :)