Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: Konichowaa on 2023-10-06, 12:30:13
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Hi, is there a way to restrict the wire shader effect to let's say all 90° angles, and thus not for the triangulation of certain plain surfaces (where untriangulate function doesn't work)?
thanks for any suggestions!
Koen
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Hi there,
You could try selecting the mesh and use the ''melt'' function if untriangulate doesn't work.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=41092.0;attach=188971;image)
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thanks Bengamin, I always used dissolve to do something similar,
but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'
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but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'
There is an option to render or not hidden edges. Screenshot is from 3ds Max, but maybe the same functionality exists in C4D implementation too.
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yes, the same option is available in c4d,
but is was disabled already.
If I enable it, all the boards get an extra diagonal wire edge/triangled, just like your printscreen
I'm attaching a piece of the house where you can see no triangles in viewport but the edge renders (IR/VFB).
Thanks to anyone for help!
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I believe the ghost triangle is because the points are still there, if they are deleted as well it should render as expected. ;)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=41092.0;attach=188980;image)
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yes, the same option is available in c4d,
but is was disabled already.
If I enable it, all the boards get an extra diagonal wire edge/triangled, just like your printscreen
I'm attaching a piece of the house where you can see no triangles in viewport but the edge renders (IR/VFB).
Thanks to anyone for help!
Hmm interesting. Thanks for the file, I see the mesh is rather clean. I'll keep trying to figure it out...
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Hi Konichowaa, did you ever figure out how to get rid of the extra edges?
I tried the "melt" function that Beanz suggested but these edges are still rendered.
“ALL Edges” off
I tried to replace wire with the curvature shader, but I can’t get the same sharp edge like the wire shader.
Any ideas?
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thats more or less, what I asked for here:
https://forum.corona-renderer.com/index.php?topic=39660.msg
We need phong restriction for wireshader, AO and curvature shader.
Unfortunately no news for 1 year
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"We need phong restriction for wireshader, AO and curvature shader."
+1
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No I didn't resolve the issue, even when deleting the polygon and reconstructing it with closepolygonhole or bridge tool. At the end, I cleaned it up a bit in photoshop, the new remove tool is bliss :-D ...
so also +1
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Thanks guys for the info.
I thought, I “quickly” set this up in c4d standard with a Sketch Mat - LOL, after years of corona I can’t remember how to set up a native c4d mat scene.