Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: PWM-E on 2023-09-30, 13:45:53
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Hi.
I am trying to replicate this type of material,( Heat treated )
Coming from octane I would use a dirt map and some tweaking afterwards.
What would be the go-to method in Corona's physical material?
I understand it would not really work on flat surfaces but I have modeled the weld spots on the headers and joints so I believe there is something I can do with high maps
ideally, I want the effect to be around the edges of the welds and on the welds themselves.
The alternative is to make another material and use the WELD displacement map I have also used in the past.
Any help would be appreciated
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You can use "Thin Film" with either "Legacy" or "Physical" materials
More on thread here: "C4D Thinfilm doesn't work anymore with Corona" (https://forum.corona-renderer.com/index.php?topic=38475.0)
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Thanks.
I will have a play
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for localised effects like the weld areas you could try using a layered material with the Corona distance shader as the mask. then use (hidden) geommetry to position weld areas. The weld metal tones can be achieved by using a coloured fresnel shader in the second material.
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See attached...
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See attached...
Choom That looks like a good base for what I need !!!
Yeah, I tried to use fresnel but it could not find a way to drive the discolorization in localized areas.
But this looks like the one. I will have a go later today and send some previews
Thanks
E
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See attached...
Yeah, I tried to use fresnel but it could not find a way to drive the discolorization in localized areas.
Fresnel is just a kludge as the colouration of the weld is due to heat/oxidisation not viewing angle. A colourised noise would probably work as instead.
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Yeah, this one looks like a good base for the test.
Will have a work with it and post results later
Thanks mate !
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See attached...
Yeah, I tried to use fresnel but it could not find a way to drive the discolorization in localized areas.
Fresnel is just a kludge as the coloration of the weld is due to heat/oxidisation not viewing angle. A colourised noise would probably work as instead.
DUDE. I must apologize in advance but I am so gonna poke you when I get more material questions.
This works so well !!! I still need to weak things but. Ufff